home *** CD-ROM | disk | FTP | other *** search
Text File | 1994-11-27 | 114.9 KB | 2,138 lines |
-
-
-
-
- THE DOX TO SUPREMACY WERE TYPED IN BY SCOOTER-GENESIS.
- ||||||||||||||||||||||||||||||||||||||||||||||||||||||
-
-
-
- INDEX TO THE MANUAL:A TO L
-
- A D G
- ABORT JOURNEY,64 DECOMMISSIONING PLATOONS,70 GAMETIME,51
- AGGRESSION,77, DEFENDING PLANETS,45,58,76 GARRISON,58,76
- ARMOUR,15-17 DESERT PLANETS,67 GOING INTO BATTLE,86
- ARMY,34,55,68, DISK MANAGEMENT,56,79 GOVERMENT SCREEN,53,57
- ATMOSPHERE PROCESSOR DISKS,33,79 H
- 13,37,54,61,66 DOCKING BAYS,22,55,63,71,75 HITOTSU,3-5,8,80
- AVOIDING DEADLOCK,86 DRAFTING TROOPS,69 HOME KEY,50
- B E HORTI-STAT,14,22,25,62
- BATTLE CRUISER,13,41,62 ENERGY,12,21,26,29,67, J
- BUY SCREEN ,53,60 F JOURNEY TO PLANET,64
- BUYING CRAFT/SHIPS,22,60 FIGHTING BATTLES,77 JOURNIES,64
- BUYING WEAPONS/ARMOUR,70 FOOD,14,21,26,29,67, MK
- C FORMATTING DISKS,33,56,79 KRART,10
- CARGO BAY,55,71 FORMATTING PLANETS,33,56,79 L
- CARGO LOADING/UNLOADING FUEL,14,21,26,41,67, LAND FROM ORBIT,64
- 72 FUELLING CRAFT/SHIPS,41,71 LAUNCH INTO ORBIT,64
- COLONISING PLANETS FUTATSU,3-5,9,80 LAUNCHING ATTACK,84
- 36,37,54,66 LAUNCHING CRAFT/SHIPS
- COMBAT CONTROL,56,75 30,45
- COMMISSIONING CRAFT/SHIP LOADING GAMES,81
- 23,24 LOCATING CRAFT/SHIPS,59
- COMMISSIONING TROOPS,38,39
- AND 55
- ------------------------------------------------------------------------------
- INDEX TO MANUAL M-Y
-
- M R T
- MAIN SCREEN,49 RELOCATING PEOPLE,89 TACTICS,83
- MESSAGES,19,52 RENAMING CRAFT/SHIPS,65 TAX,20,21,31,67,86
- METROPOLIS PLANETS,67 RENAMING PLANETS,57 TRAINING SOLDIERS,35,55
- MILITARY EQUIP,15,17,18 RESOURCES,21,58,67,73,87,88 TROOPS,34,38,55,68,82
- MILITARY STRENGTH,76 RESTARTING GAME,81 TROPICAL PLANETS,67
- MINERALS,14,21,26,67,88 RORN,11
- MINING STATION,14,27,62
- MISSIONS,6,82 S V
- MITTSU,3-5,10,80 SAVING GAMES,33,79 VICTORY CONDITIONS,5
- MONITORING RESOURCES,58 SCRAPPING CRAFT/SHIPS,72 VIDEO WINDOW,51
- MOVING RESOURCES,88 SENDING CASH TO STARBASE,58 VOLCANIC PLANETS,67
- N SHIPS,12,-14,23,24,41 W
- NAVIGATION SCREEN,54,63 SMINE,9 WAR,56,75,76,82
- NEW GAME,81 SOL SAT GENERATOR,12,62 WEAPOONS 17,18
- P SOLDIERS,34,38,55,68,82 WOTOK,8
- PAUSE CONTROL,52 SOUND CONTROL,52 Y
- PEOPLE,21,58,59,87 SPYING,56,78 YOTTSU,3-5,11,80
- PLANET CURSOR,50
- PLANET INFO,50,67
- PLANET SURFACE,55,76
- PLANET SYSTEMS,3,49
- PLANET TYPES,51,67
- ------------------------------------------------------------------------------
-
- PAGE 2; WHAT IS SUPREMACY:
-
- SUPREMACY IS A SINGLE PLAYER STRATEGY SIMULATION GAME THAT OFFERS YOU THE
- CHANCE TO BATTLE FOR ECONOMIC AND MILITARY DOMINATION IN FOUR PLANET SYSTEMS.
- AS A COMMANDER,YOU ARE PERSONALLY RESPONSIBLE FOR MANAGING RESOURCES,PURCHASING
- EQUIPMENT,GOVERNING PEOPLE,OVERSEEING MINING AND FARMING OPERATIONS,DEVOLPING
- MILITARY STRATEGIES,TRAINING TROOPS,PLANNING CAMPAIGNS AND DIRECTING BATTLES.
-
- FOUR ALIEN COMMANDERS,ONE IN EACH PLANET SYSTEM,SEEK TO DESTROY YOU, YOUR
- ULTIMATE GOAL IS TO CRUSH ALL FOUR OPPONENTS BY CONQUERING THEIR BASES,THEREBY
- PROTECTING YOUR HOME UNIVERSE FROM THE THREAT OF INVASION.STRATEGIC SKILLS ARE
- CALLED UPONFOR-BOTH AS COMMANDER-IN CHIEF AND AS A DIRECTOR OF ECONOMIC
- POLICIES.MORAL DECSIONS ALSO HAVE TO BE TAKEN;FOR INSTANCE ARE YOU PREPARED TO
- STARVE YOUR PEOPLE TO DEATH,TAX THEM TOTALLY OUT OF POCKET AND SACRIFICE THEM
- WITHOUT MERCY IN ORDER TO HOLD POWER? OR DO YOU SEE YOURSELF AS A BENEFACTOR
- WHO CARES FOR THE HEALTH AND WELFARE OF YOUR SUBJECTS?
-
- MASTERING THE TASK:
-
- SUPREMACY IS AN INVOLVED GAME-SUCCESS IS UNLIKELY TO COME WITHOUT PRACTISE AND
- A THOROUGH UNDERSTANDING OF THE CONTROL METHODS.MAKE FULL USE OF THE SAVE GAME
- FACILITY;THE MORE DIFFICULT PLANET SYSTEMS TAKE A LOT OF COMPLETING.AND ITS
- WORTH SAVING YOUR POSITION REGULAARLY IN CASE THE ENEMY FORCES MAKE RAPID AND
- SUDDEN GAINS.THE CHANCE TO GO BACK TO A POSITION AND TRY ANOTHER STRATEGY IS
- THE ONLY ADVANTAGE YOU HAVE OVER LIFE IN THE REAL WORLD.USE IT WHILE YOU LEARN
- THE SKILLS OF GALACTIC DOMINATION.
-
- USING THIS GUIDE:
-
- THIS DOCUMAENTATION CONTAINS ALL THE INFO YOU NEED TO MASTER SUPREMACY.READ THE
- GAME OBJECTIVES(PAGE 5) AND USE THE QUICK GUIDE CARD TO GET GOING IF YOU DONT
- LIKE FINDING YOUR WAY AROUND A MANUAL BEFORE STARTING PLAY,DIP INTO THE
- GLOSSARY(PAGE 12)FOR MORE DETAILED DESCRIPTIONS OF THE CRAFT AND EQUIPMENT THAT
- YOU WILL ENCOUNTER IN THE GAME,READ KNOW THINE ENEMIES(PAGE 7)FOR INFO ON YOUR
- ALIEN FOES AND THEIR STYLES OF PLAY.THEN RETURN TO THE MANUAL WHEN YOU NEED
- MORE DETAILED INFO.
-
- IF YOU PREFER THE METHODICAL APPROACH,FOLLOW THE QUICK START TOUR(PAGE 19)-IT
- GUIDES YOU STEP-BY-STEP THROUGH THE FIRST STAGES OF LAYING THE FOUNDATIONS FOR
- A STABLE EMPIRE IN THE HITOTSU PLANET SYSTEM.
- -------------------------PAGES 3 AND 4 --------------------------------------
-
- THE CONTROL SECTION WHICH BEGINS ON PAGE 48 OF THIS MANUAL,EXPLAINS IN DETAIL
- HOW TO MANIPULATE THE CURSOR DRIVEN CONTROL SCREENS.THE MOISSION BACKGROUND
- CHAPTER(PAGE 82)OFFERS ADVICE AND TIPS ON DEVOLPING A STRATEGY,THE MANAGING
- RESOURCES SECTION(PAGE 87) WILL HELP YOU DEVOLP A SOUND ECONOMY,AND THE
- SUPREMACY QUESTIONS ANSWERED(PAGE 91)WILL BE A USEFUL SOURCE OF HELP IF YOU
- NEED TO DO SOME TROUBLE SHOOTING,FINALLY,THE INDEX WILL HELP YOU FIND SOME
- INFO.
-
- THE HISTORY OF EPSILON:
-
- THE ONLY SURE WAY TO CONSILIDATE YOUR POSITION AS A DESPOT-AN ABSOLUTE RULER-IS
- TO RULE ABSOLUTELY.YOUR FAMILY HAS SPENT GENERATIONS ENSURING THAT THE RULE OF
- THE DYNASTY MARK IS UNASSAILABLE IN THE EPSILON GALAXY. A NEW THREAT TO THE
- STABILITY OF YOUR RULE HAS RECENTLY ARISEN,REALITY IS NOT WHAT IT SEEMS...
-
- RESEARCH SCIENTISTS WORKING ON NEW INTER-PLANETARY DRIVE SYSTEMS FOR YOUR CRAFT
- MADE A MAJOR BREAKTHROUGH IN THEIR UNDERSTANDING OF SPACE-WITH WORRYING
- CONSEQUENCES.IN PURSUIT OF A HYPERDRIVE MECHANISM THAT WOULD ALLOW SHIPS TO
- TAKE DIMENSIONAL SHORTCUTS ON THE ROUTE FROM A-TO-B,SCIENTISTS DISCOVERED
- ENTIRE NEW DIMENSIONS,FOUR NEW DIMENSIONS,IN FACT-HITOTSUFUTATSU,MITTSU AND
- YOTTSU EACH CLOAKED IN A DIFFERENT REALITY AND CONTAINING 6,14,30 BARREN
- PLANETS.FOUR NEW PLANET SYSTEMS.
-
- A FEW EXPLORATORY FORAYS REVEALED THAT THESE PLANET SYSTEMS APPEARED TO BE
- BUFFER ZONES THAT ACT AS AN UNHIBITED MIDDLE GROUND BETWEEN YOUR UNIVERSE AND
- ALIEN DIMENSIONS THAT LIE BEYOND THEM.EACH PLANET SYSTEM CAN BE ACCESSED
- DIRECTLY FROM STARBASE,THE PLANET AT THE HEART OF EPSILON,YOUR SOLAR
- SYSTEM-ACTIVATING THE HYPERDRIVE SYSTEM ON STARBASE AND SETTING THE APPROPRIATE
- CO-ORDINATES CAUSED STARBASE TO APPEAR AT THE EDGE OF ONE OF THE BUFFER PLANET
- SYSTEMS.
- DURING AN EXPLORATORY FORAY INTO HITOTSU,THE 6 PLANET SYSTEM A SUDDEN CHANGE
- WAS NOTICED-ANOTHER PLANET HAD MATERIALISED.RAPIDLY ACTIVATED SCANNING STYSTEMS
- REVEALED THAT THERE WAS NOW EIGHT PLANETS IN THE SYSTEM STARBASE,THE 6 ARID
- PLANETS THAT HAD ALWAYS BEEN THERE,AND THE NEW ARRIVAL-WHICH SHOWED ALL THE
- SIGNS OF HARBOURING SENTIENT LIFE.
- JUMPING BACK THROUGH THE HYPERDRIVE PORTAL TO YOUR OWN REALITY TO CONSIDER THIS
- NEW DEVOLPMENT,YOU DECIDED TO PAY A VISIT TO THE OTHER THREE UNIVERSES-AND
- FOUND THAT THE PLANET IN EACH OF THEM HAD INCRESED BY ONE. IT LOOKED LIKE
- SOMEONE ELSE FROM SOMEWHERE ELSE HAD JUST MADE THE SAME DISCOVERY AS YOU AND
- WAS NOW ENTERING THE FOUR NEW PLANET SYSTEMS.
- THEN YOU DECIDED TO TAKE ANOTHER LOOK AT THE HITOTSU SYSTEM;CO-ORDINATES WERE
- SET ON THE HYPERDRIVE PLANT,THE ACTIVATE SWITCH THROWN-AND THE TRANSITION WAS
- MADE WITHOUT ANY ENERGY CONSUMPTION.STARBASE TRANSCENDED THE DIMENSIONAL
- BARRIERS AND HAD BECOME A PERMANENT PART OF HITOTSU,A SYSTEM THAT NOW CONTAINED
- 8 PLANETS.
- A WORRYING PROSPECT INDEED-THIS PERMANENT LINK BETWEEN HITOTSU AND EPSILON
- OPENED YOU TO THE THREAT OF ATTACK.FEARING THE WORST YOU HURRIDLY SET THE
- CO-ORDINATES FOR FUTATSU,MITTSU AND YOTTSU-AND DISCOVERED THAT THEY WERE
- PERMANENTLY LINKED TO YOU HOME UNIVERSE.
- FOUR ALIEN DIMENSIONS ARE NOW LINKED TO EPSILON VIA FOUR PLANET SYSTEM.YOUR
- ABSOLUTE RULE MIGHT SOON BE UNDER THREAT FROM FOUR ALIEN CIVILISATIONS THAT
- COULD USE THE BARREN PLANETS IN EACH OF THE NEW SYSTEMS TO STOCKPILE ARMS AND
- EQUIPMENT BEFORE MOUNTING A DEVASTING ATTACK ON EPSILON THROUGH THE PERMANTLY
- OPEN PORTAL THAT STARBASE HAS NOW BECOME.A WORRYING PROSPECT INDEED-BUT WHAT
- CAN BE DONE TO ENSURE THE SAFETY OF YOUR HARD WON EMPIRE?
- VAPOURISING STARBASE MIGHT END THE LINK-BUT IT IS TOO IMPORTANT A RESOURCE IN
- THE EPSILON SYSTEM TO CAST OFF CASUALLY.AND THERE IS NO CERTAINTY THAT
- DESTROYING STARBASE WOULD PREVENT THE ALIENS INVADING EPSILON.BESIDES,
- ABANDONING STARBASE WOULD BE AN ADMISSION OF WEAKNESS,IF NOT DEFEAT,AND YOUR
- PEOPLE MIGHT SEE SUCH AN ACTION AS A SIGN YOU HAVE LOST YOUR CAPACITY FOR
- ABSOLUTE RULE. A REVOLUTION MIGHT BE SPARKED OFF BY SUCH A DRASTIC ACTION-AND
- THAT REVOLUTION WOULD TAKE PLACE SHORTLY SFTER YOU HAD DESTROYED YOUR PRIME
- DEFENSIVE RESOURCE.
- NO,THERE IS ONLY ONE COURSE OF ACTION-TO GO ON THE OFFENSIVE AND DO UNTO THE
- FOUR ALIEN CIVILISATIONS WHAT THEY WOULD CERTAINLY DO UNTO YOU,ONLY DO IT
- FIRST,AND DO IT QUICKLY.
- WHILE APPROPRIATE MILITARY PREPARATIONS WERE PUT UNDERWAY,DIPLOMATIC TEAMS WERE
- DESPATCHED TO THE ALIEN PLANETS HITOTSU,FUTATSU,MITTSU AND YOTTSU.BASIC
- NON-AGGRESSION PACTS WERE AGREED, A FEW SPIES LEFT BEGHIND(ONCE THE CONCEPT OF
- AMBASSADOR AND DIPLOMATIC MISSION HAD BEEN EXPLAINED TO THE ALIENS)AND AN
- UNEASY PEACE INITIATED.WELL,AT LEAST THE TREATIES HAVE BROUGHT YOU SOME
- TIME,TIME THAT CAN BE USED TO GET READY.
- ARMAMENT MANUFACTURING PLANTS ARE WORKING FLAT OUT PRODUCING CRAFT AND
- EQUIPMENT.YOU HAVE EXAMINED ALL THE OPTIONS.NOW ITS TIME TO GO ON THE
- OFFENSIVE.....
- -------------------------------PAGES 5 AND 6-----------------------------------
-
- THE GAME OBJECTIVES:
-
- YOU ARE THE COMMANDER AND SUPREME LEADER OF EPSILON,A UNIVERSE LOCATED AT THE
- VERY EDGE OF SPACE.SCIENTIFIC RESEARCH INTO A NEW DIMENSION-BUSTING HYPERDRIVE
- HAS A RATHER UNFORTUNATE SIDE-EFFECT..YOUR STARBASE IS NOW PERMANENTLY LINKED
- TO AND PART OF FOUR BARREN PLANET SYSTEMS,HITOTSU,FUTATSU,MITTSU AND
- YOTTSU.EACH OF THE FOUR PLANET SYSTEMS ACTS AS A BUFFER ZONE AND IS LINKED TO
- ONE OF THE FOUR NEW DIMENSIONS THAT ARE POPULATED BY ALIEN CIVILISATIONS.
- CLEARLY THIS SITUATION INTRODUCES AN UNWELCOME INSTABILITY INTO YOUR LIFE AS
- COMMANDER OF EPSILON.AND NEW DIMENSIONS WHICH,WITHOUT DOUBT,HARBOUR ALIEN RACES
- JUST AS EAGER TO CONQUER YOUR HOME SYSTEM,EPSILON.
- YOUR INVESTIGATIONS HAVE ESTABLISHED FOUR ALIEN RACES,LIKE YOUR OWN PEOPLE,ARE
- ORGANISED UNDER A DICTORIAL SYSTEM OF GOVERMENT.YOR OPPONENTS,WOTOK,SMINE,KRART
- AND RORN HAVE ESTABLISHED BASES IN THE BUFFER PLANET SYSTEMS WHICH ARE NOW KNOW
- AS HITOTSU,FUTATSU,MITTSU AND YOTTSU RESPECTIVELY.
- YOUR OBJECTIVE IS TO BECOME SUPREMEM RULER OF THE FOUR PLANET SYSTEMS,ONLY WHEN
- ALL FOUR SYSTEMS ARE TOTALLY UNDER YOUR CONTROL CAN YOU FEEL SAFE FROM THE
- THREAT OF ALIEN ATTACK.
- AND ONCE YOU HAVE CONTROL OF THE PLANET SYSTEM,YOU CAMN CONCENTRATE ON AMASSING
- TROOPS AND RESOURCES THERE,READY FOR AN INVASION OF THE ALIEN DIMENSION THAT
- LIES BEYOND...BUT SUCH PLANS ARE OF THE FUTURE,AND ARE OUTSIDE THE SCOPE OF
- SUPREMACY 1.THE FIRST PRIORITY IS SECURING THE SAFETY OF EPSILON.
-
- VICTORY CONDITIONS:
-
- SUPREMACY OFFERS FOUR CAMPAIGNS:THE BATTLES FOR CONTROL OF HITOTSU,FUTATSU,
- MITTSU AND YOTTSU.VICTORY IN EACH CAMPAIGN IS YOUR IF YOU GAIN CONTROL OF THE
- ALIEN BASE LOCATED AT THE OPPOSITE END OF THE PLANET SYSTEM TO
- STARBASE;CONVERSELY,VICTORY FALLS TO THE ALIEN COMMANDER IF HE CAN WREST
- STARBASE FROM YOUR GRASP.
- THERE IS NO TIME LIMIT SET ON A CAMPAIGN-THE STRUGGLE CONTINUES UNTIL YOU QUIT
- THE MISSION OR ONE SIDE WINS.ONCE A CAMPAIGN HAS BEEN STARTED YOU CANNOT
- INTRODUCE ADDITIONAL RESOURCES FROM ELSEWHERE,BUT IT IS POSSIBLE TOSHIP CRAFT
- AND MILITARY EQUIPMENT FROM EPSILON TO HELP YOUR WAR EFFORT.NATURALLY,SUCH
- EQUIPMENT HAS TO BE PAID FOR,AND IN ORDER TO MAINTAIN THE INTER-DIMENSIONAL
- EQUILIBRIUM,APPROPRIATE RESOURCES MAY ALSO HAVE TO BE SHIPPED BACK TO EPSILON
- IN EXCHANGE FOR EQUIPMENT.
- FOOD,FUEL,ENERGY,CREDITS,MINERALS AND PEOPLE ARE PRESENT ON STARBASE WHEN A
- CAMPAIGN BEGINS AND ARE THE ECONOMIC RESOURCES THAT NEED TO BE MANAGED WITH
- CARE IF YOU ARE TO SUCCEED.NEUTRAL PLANETS CAN BE COLONISED AND ENEMY PLANETS
- MAY BE CONQUERED.REMEMBER,WHEN A PLANET IS UNDER YOUR CONTROL,YOU CAN EXTRACT
- RESOURCES THAT ARE USEFUL TO THE WAR EFFORT.
-
- CHOOSING A PLANET SYSTEM:
-
- THE FOUR MISSIONS CAN BE ATTEMPTD IN ANY ORDER YOU CHOOSE,AND AN INDIVIDUAL
- MISSION CAN BE ATTEMPTED AS MANY TIMES AS YOU LIKE(ALTHOUGH THE START
- CONDITIONS VARY SLIGHTLY EACH TIME).
- HITOTSU CONTAINS 8 PLANETS AND YOU ARE UP AGAINST A FAIRLY INEPT ALIEN
- COMMANDER.FUTATSU CONTAINS 16 PLANETS AND YOU COMPETE AGAINST AN ALIEN LIFE
- FORM THAT IS RATHER MORE EXPERIENCED AT GOVERMENT AND THE STRATEGIES OF
- WAR.MITTSU CONTAINS 32 PLANETS AND YOU FIGHT A HIGHLY EXPERIENCED OPPONENT WHO
- IS WELL VERSED IN THE SKILLS OF GOVERMENT AND MILITARY STRATEGY.
- OBVIOUSLY THE MORE PLANETS THERE ARE IN A SYSTEM,THE MORE COMPLEX THE TASK OF
- MANAGING RESOURCES AND DEPLOYING YOUR MILITARY FORCES BECOMES.
- THE ULTIMATE CHALLENGE IS PRESENTED BY YOTTSU,ANOTHER 32 PLANET SYSTEM.THE
- CREATURE YOU CHALLENGE THERE IS REMARKABLY SOPHISTICATED AT THE ARTS OF WAR AND
- GOVERMENT-YOU WILL FIND HIM IMPOSSIBLE TO OVERTHROW UNLESS YOU HAVE TRAINED
- YOURSELF THOROUGHLY IN THE OTHER ARENAS FIRST.
- WHEN YOU FIRST ENTER A PLANET SYSTEM A PLANET SYSTEM,STARBASE IS A FUNCTIONAL
- COLONY-BUT THE RESOURCES YOU FIND ON STARBASE ARE LIMITED,AND YOU DO NOT HAVE
- AN ARMY.YOUR OPPONENT HOWEVER,HAS BEEN BUSY,ANTICIPATING THE START OF
- HOSTILITIES.YOUR FIRST OBJECTIVE MUST BE TO ACCESS THE TASK THAT LIES
- AHEAD.THEN YOU HAVE TO DEVOLP YOUR OWN STRATEGIES FOR SUCCESS.
- THE INFORMATION YOU NEED TO DEVELOP YOUR SKILLS AS A PLAYER OF SUPREMACY IS IN
- THIS MANUAL.ONCE YOU HAVE MASTERED THE CONTROL SYSTEM,SERIOUS PLAY CAN BEGIN.
-
- ----------------------------PAGE 7--------------------------------------------
-
- KNOW THINE ENEMY:
-
- AFTER THE INTRODUCTORY SEQUENCE TO SUPREMACY,YOU ARE PRESENTED WITH A SCREEN
- THAT ALLOWS YOU TO CHOOSE YOUR OPPONENT.YOUR INTELLIGENCE SOURCES HAVE MANAGED
- TO PIECE TOGETHER SOME BASIC BIOGRAPHICAL DETAILS OF THE FOUR ALIEN DICTATORS
- WHO AWAIT YOU IN THE PLANET SYSTEMS OF HITOTSU,FUTATSU,MITTSU AND YOTTSU,AND AT
- A GREAT PERSONAL RISK,YOUR SPIES HAVE MANAGED TO CAPTURE A LIKENESS OF YOUR
- OPPONENTS.
- VERY LITTLE DETAIL,HOWEVER,IS AVAILABLE ON THE MOST POWERFUL OF THE
- FOUR-RORN.YOU WOULD BE WISE TO LEARN HOW TO GET THE BETTER OF WOTOK,SMINE AND
- KRART BEFORE ATTEMPTING TO CHALLENGE---RORN---.
-
- -----------------------------PAGE 8-------------------------------------------
-
- WOTOK:
-
- LEADER OF THE STRANGE MONKEY LIKE RACE,WOTOK LOOKS LIKE A GREEN GORILLA AND
- BEHAVES RATHER LIKE A STUPID AND ANGRY CHILD.BLESSED WITH VERY LITTLE IN THE
- WAY OF INTELLIGENCE,WOTOK APPARENTLY BECAME LEADER OF HIS RACE AS A RESULT OF
- HIS IMMENSE PHYSICAL STRENGTH.HE HAS A FAINT UNDERSTANDING OF THE PRINCIPLES OF
- GOVERMENT,AND IS TO STUPID TO RETAIN AND USE ADVISERS,WHOM HE SEES AS POTENTIAL
- RIVALS.WOTOK HAS NO TIME FOR DIPLOMATS OR SPIES WHOM HE VIEWS WITH
- MACHIAVELLIAN SCHEMERS,PERMANANTLY UP TO NO GOOD.
- WOTOKS PHYSICAL ATTRIBUTES HAVE ALLOWED HIM TO WIN EVERY FIGHT HE HAS EVER
- HAD,WHICH IS WHY HE HAS RISEN TO THE TOP OF THE PILE IN HIS SIMIAN
- UNIVERSE,WHERE PERSONAL COMBAT SKILLS ARE HELD IN HIGH ESTEEM.PERSONAL
- DISPUTES,LIKE THE COMPETITION FOR LEADERSHIP,ARE RESOLVED BY RITUAL ONE TO ONE
- COMBAT IN WOTOK`S WORLD-A SOCIAL SYSTEM THAT HAS RATHER SKEWED THE EFFECTS OF
- EVOLUTION TOWARDS PHYSICAL RATHER THAN MENTAL PROWESS.
- WOTOK HAS COME TO BELIEVE THAT HE IS A SUPERB STRATEGIST AND ONE OF THE BEST
- MILITARY COMMANDERS IN THE HISTORY OF CREATION.AND NO-ONE IN HIS HOME UNIVERSE
- IS GOING TO ADVISE HIM OTHERWISE.FORTUNATELY FOR YOU HE IS WRONG.
- THE CHALLENGE WOTOK PRESENTS IS NOT GREAT,HIS ATTACK STRATEGIES ARE
- SIMPLISTIC-BECAUSE OF HIS AVERSION TO TAKING ADVICE,HE WONT LISTEN TO SPIES.SO
- HE DOES`NT TARGET YOUR RESOURCE RICH COLONIES BUT INVADES AT RANDOM.
- AND HIS LACK OF BRAIN POWER MEANS THAT IT TAKES HIM A WHILE TO COME TO THE
- MEDIOCRE DECISIONS THAT HE MAKES.TAKE YOUR TIME WHEN YOU ARE FIGHTING FOR THE
- HITOTSU SYSTEM-USE IT AS A TRAINING GROUND IN WHICH TO DEVELOP THE SKILLS YOU
- WILL NEED FOR THE MORE PROFICIENT OPPONENTS THAT AWAIT YOU.....
-
- --------------------------PAGE 9----------------------------------------------
-
- SMINE:
-
- IN THE FUTATSU SYSTEM YOU MEET A VERY STRANGE GROUP OF CREATURES INDEED,UNDER
- THE COMMAND OF A VERY STRANGE LEADER,IN THE EVOLUTIONARY RACE SMINES PEOPLE
- BECAME THE DOMINANT SPECIES IN THEIR UNIVERSE BY DEVELOPING A POWERFUL
- TELEPATHIC CAPABILITY,TO COMPENSATE FOR THIER LACK OF PHYSICAL
- STRENGTH.THOUSANDS OF YEARS AGO SMINES FOREFATHERS FOUND THEY COMMUNICATE WITH
- ONE ANOTHER ACROSS GREAT DISTANCES BY USING THIER TELEPATHIC TENDRILS.
- OVER THE MILLENNIA,THIS TELEPATHICSKILL WAS DEVELOPED TO THE STAGE WHERE SMINES
- SPECIES ACHIEVED A MELTA-LEVEL OF CONSCIOUSNESS-RATHER THAN BEING A RACE OF
- INDIVIDUAL CREATURES,THEY ARE EFFECTIVELY ONE COMPLEX ORGANISM.
- SMINE DOES NOT USE SPIES-HE DOESNT NEED TO,AFTER ALL,HE IS AT THE FOCAL POINT
- OF A VAST ORGANIC NEURAL NETWORK,AND TO FIND OUT WHAT IS HAPPENING
- ELSEWHERE,ALL THE SMINE HAS TO DO IS SEND ONE OF HIS SUBJECTS THERE AND THEN
- ESTABLISH A TELEPATHIC CONTACT.
- WHILE THIS EVOLUTIONARY QUIRK COULD HAVE SET SMINES PEOPLE ON A COURSE FOR A
- GALACTIC DOMINATION,SO FAR THEY HAVE FAILED TO REALISE THE POTENTIAL.SMINE IS
- SMART,BUT NOT THAT SMART.AND HE IS CONTINUALLY DISTRACTED BY THE TELEPATHIC
- TRAFFIC,FINDING IT DIFFICULT TO FOCUS HIS CONCENTRATION.
- SMINE USES A SPLATTER TECHNIQUE FOR ATTACK,FORMING TELEPATHIC LINKS WITH HIS
- PLATOONS AND USING THEM FOR INTELLIGENCE-GATHERING AS WELL AS FOR COMBAT. THE
- DILATION OF PURPOSE,COMBINED WITH SMINES CEREBRAL RATHER THAN PHYSICAL
- NATURE,MEANS HE IS NOT DIFFICULT TO BEAT.VICTORY CAN BE YOURS,PROVIDING YOU
- KEEP YOUR WITS ABOUT YOU,ESTABLISH A STRONG GARRISON ON IMPORTANT COLONIES AND
- BUILD UP STRENGTH WHILE SMINE RUSHES AROUND THE FUTATSU SYSTEM.
-
- ---------------------------PAGE10-------------------------------------------
-
- KRART:
-
- KRARTS REPTILLIAN PEOPLE BECAME THE DOMINANT SPECIES IN THEIR UNIVERSE BY A
- COMBINATION OF PHYSICAL STRENGTH AND RAW CUNNING WHICH THEY EVOLVED OUT OF
- NECESSITY-SHORTLY AFTER LEARNING TO WALK.KRARTS DISTANT ANCESTORS HAD TO FIND A
- WAY OF PROTECTING THEIR EGGS FROM HUNGRY MEMBERS OF OTHER SPECIES.
- BY DEVELOPING A SOCIAL SYSTEM THAT REVOLVED ROUND SHARED TASKS AND THE
- DELEGATION OF DUTIES,KRARTS FOREFATHERS FOLLOWED A PATH THAT PARALLES THE ONE
- TRODDEN BY THE HUMAN RACE AS IT SCRABBLED TO DOMINANCE ON THE PLANET EARTH.
- KRART COMES FROM A CULTURE WHICH ENCOURAGES INDIVIDUALS TO SPECIALISE IN TASKS
- FOR WHICH THEY ARE BEST SUITED.MORE THAN HAPPY TO SURROUND HIMSELF WITH
- SPECIALIST ADVISERS,KRART BECAM LEADER OF HIS PEOPLE FOR ONE SIMPLE REASON:HE
- IS AN INDIVIDUAL BEST QUALIFIED TO LEAD THEM.
- UNLIKE SMINE OR WOTOK,WHO ARE OBSESSED WITH RACIAL PURITY AND THE DOMINANCE OF
- THEIR OWN SPECIES,KRART IS PREPARED TO USE AND REWARD ANY CREATURE WHO CAN HELP
- HIM FURTHER HIS AIMS.HIS EMPIRE HOLDS SWAY OVER NON-REPLTILLIAN SPECIES,MEMBERS
- OF WHICH CONTRIBUTE TO ECONOMIC AND MILITARY AFFAIRS.
- KRART APPLIES THE SKILLS OF HIS INDIVIDUALS TO BEST EFFECT;HIS SOLDIERS ARE THE
- BEST FIGHTERS;KRARTS SPIES ALL HAVE NATURAL TALENT FOR COVERT OPERATIONS;AND
- HIS MILITARY,ECONOMIC AND STRATEGIC ADVISERS ARE THE BEST IN HIS UNIVERSE.
- KRART APPLIES HIS INTELLIGENCE AND PHYSICAL MIGHT TO GOOD EFFECT,AND HIS
- READINESS TO ACCEPT GOOD ADVICE AND ACT UPON GOOD INTELLIGENCE MEANS THAT HE IS
- A FORMIDABLE OPPONENT. HE ATTACKS SELECTIVELY,TARGETING THE PLANETS THAT ARE
- MOST USEFUL TO YOU BECAUSE THEY ARE THE MOST USEFUL TO HIM SHOULD HE CONQUER
- THEM.THE BATTLE FOR THE MITTSU SYSTEM WILL NOT BE EASEY.
-
- ---------------------------PAGE 11-------------------------------------------
-
- RORN:
-
- LITTLE IS KNOWN ABOUT RORN,HIS PEOPLE OR THE HISTORY OF HIS UNIVERSE-PARTLY
- BECAUSE OF HIS UNCANNY ABILITY TO ROOT OUT AND EXECUTE SPIES,AND PARTLY BECUASE
- HIS ENTIRE UNIVERSE IS HIDDEN BEHIND WHAT IS,IN EFFECT,AN IMMENSLY POWERFUL
- CLOAKING DEVICE.
- A FEW SPIES MANAGED TO PENETRATE RORNS BASE IN THE YOTTSU SYSTEM,AND THE
- SKETCHY REPORTS THEY MANAGED TO FILE IN THE HOURS BEFORE THEY WERE DISCOVERED
- INDICATE THAT RORN IS AN AWESOME BEING,`BEING`,RATHER THAN CREATURE,FOR IT IS
- NOT ENTIRELY CLEAR WETHER RORN SHOULD BE DESCRIBED AS `MORTAL` IN THE SENSE OF
- THE WORD-THERE ARE STRONG INDICATIONS THAT HE IS SOME KIND OF TRANS-DIMENSIONAL
- BEING,WHAT THE ANCIENTS MIGHT HAVE CALLED `A GOD`.
- RORN APPEARS TO HAVE FEW OF THE QUALITIES NORMALLY ASSOCIATED WITH SENTIENT
- LIFE FORMS THAT HAVE PROGRESSED UP THE EVOLUTIONARY LADDER,RATHER,HE WOULD
- APPEAR TO BE THE PERSONIFICATION OF AN ABSTRACT CONCEPT:EVIL.
- THERE CAN BE NO DOUBT THAT RORN IS THE MOST POWERFUL ENTITY YET ENCOUNTERED-HE
- HAS ACHIEVED VIRTUAL PERFECTION IN BOTH PHYSICAL AND MENTAL DEVELOPMENT,AND HIS
- PEOPLE ARE CAST IN THE SAME MOULD,FOR RORN,DOMINATION IS A NATURAL
- PROGRESSION-A MATTER OF TIME RATHER THAN A MATTER OF CHANCE OR SKILL.HIS RISE
- TO POWER HAS BEEN UNSTOPPABLE,AND HE ALREADY HOLDS SWAY OVER MANY PLANET
- SYSTEMS,HIS MILITARY STRENGTH IS IMMENSE,AND HIS SENSE OF STRATEGY PUTS ALL
- KNOWN THEORISTS FIRMLY IN THE SHADE.KRART IS VERY DIFFICULT TO BEAT,BUT A BABE
- IN ARMS COMPARED TO RORN.
- IF YOU CAN WIN CONTROL OF THE YOTTSU SYSTEM,THEN YOU HAVE TRULY MASTERED HE ART
- OF SUPREMACY....
-
- ----------------------------PAGE 12------------------------------------------
-
- CRAFT: CARGO CRUISER.
-
- THIS IS THE CRAFT YOU SHOULD USE WHEN YOU SET UP A TRUCKING OPERATION TO MOVE
- RESOURCES AROUND A PLANET SYSTEM.IT CAN CARRY A PAYLOAD OF 2250 TONS AND 1850
- CIVILIANS.IT HAS A LONG RANGE-ITS FUEL TANKS CAN HOLD 1250 TONS OF FUEL.
- IF YOU CAN AFFORD IT,A GOOD TACTIC IS TO BUY A CARGO CRUISER AND USE IT AS THE
- BACKUP SHIP FOR THE ATMOSPHERE PROCESSOR.FILL THE CARGO CRUISER WITH PEOPLE AND
- RESOURCES AND SEND IT TO THE PLANET THAT THE ATMOSPHERE PROCESSOR IS
- FORMATTING-AS SOON AS A COLONY HAS BEEN ESTABLISHED,LAND THE CARGO
- CRUISER,UNLOAD EVERYTHING AND THEN SCRAP IT TO RECLAIM SOME RESOURCES.YOUVE
- JUST PROVIDED YOUR NEW COLONY WITH AN INSTANT STARTER PACK.
-
- SOLAR SATELLITE GENERATOR:
-
- AN AUTOMATIC NUCLEAR-POWERED DEVICE THAT DOES NOT REQUIRE A CREW OR FUEL.IN THE
- MITTSU AND YOTTSU SYSTEMS,ENERGY IS REQUIRED AS A PART PAYMENT FOR PURCHASES
- MADE ON THE BUY SCREENS.IT IS WORTH BUYING SEVERAL SOLAR SATELLITES EARLY IN
- THE GAME AND LAUNCHING THEM INTO ORBIT AROUND STARBASE SO THAT YOU CAN BE SURE
- OF FUNDING PURCHASES.MAKE SURE YOU HAVE AT LAST ONE SOLAR SATELLITE IN ORBIT
- AROUND EACH PLANET YOU HAVE PLACED A MINING STATION OR HORTICULTURAL STATION.
- THE YEILD FROM A SOLAR SATELLITE IS GREATLY INCREASED IF IT IS PLACED IN ORBIT
- AROUND A DESERT PLANET.
- -----------------------------PAGE 13------------------------------------------
-
- BATTLE CRUISER:
- YOU NEED BATTLE CRUISERS TO MOVE YOUR PLATOONS FROM PLANET TO PLANET-AND YOU
- ARE LIKELY TO NEED QUITE A FEW AS THE GAMNE PROGRESSES,BECAUSE EACH BATTLE
- CRUISER CAN ONLY TRANSPORT 4 PLATOONS AT A TIME.
- A BATTLE CRUISER CAN ONLY BE USED TO CARRY A SMALL QUANTITY OF CARGO-600
- TONS,BY REMEMBERING TO LOAD CARGO FOR A TRIP YOU ARE GOING TO MAKE TO DELIVER
- PLATOONS,OR BY STOPPING OFF TO LOAD CARGO ON THE RETURN JOURNEY TO PICK UP
- FRESH PLATOONS FROM STARBASE,YOU CAN SOMETIMES SAVE YOURSELF A TRIP WITH A
- CARGO CRUISER.
- UP TO 4500 PASSENGERS CAN BE CARRIED ON A BATTLE CRUISER,IN ADDITION TO
- PLATOONS AND CARGO WHICH MAKES IT THE IDEAL CRAFT FOR MOVING PEOPLE AROUND.DONT
- FORGET THAT YOU CAN ALSO USE CRAFT TO PUT PEOPLE IN CRYOGENIC STORAGE IN TIMES
- OF ECONOMIC CRISIS,OR TO SHIP PEOPLE OFF ONE OF YOUR PLANETS THAT IS ABOUT TO
- BE CONQUERED BY THE ENEMY.
-
- ATMOSPHERE PROCESSOR:
-
- A VERY EXPENSIVE PIECE OF EQUIPMENT-ITS PRICE REFLECTS ITS SOPHISTIICATION.AN
- AUTOMATIC,NUCLEAR-POWERED DEVICE,THAT DOES NOT REQUIRE A CREW OR FUEL,THE
- ATMOSPHERE PROCESSOR TURNS LIFELESS,UNFORMATTED PLANETS INTO SEED COLONIES.
- ONCE ALL THE PLANETS IN A SYSTEM HAVE BEEN FORMATTED,REMEMBER TO SCRAP YOUR
- ATMOSPHERE PROCESSOR AND RECLAIM SOME OF THE RESOURCES YOU PAID FOR IT,AND DONT
- LEAVE IT LYING ON THE SURFACE OF A PLANET-IF THE ENEMY CAPTURES THAT PLANET,HE
- WILL SCRAP YOUR ATMOSPHERE PROCESSOR AND YOU MAY HAVE TO PAY DEARLY FOR ANOTHER
- ONE.
- ---------------------------PAGE 14--------------------------------------------
-
- MINING STATION:
-
- CAPABLE OF MINING MINERALS AND FUEL FROM THE CORE OF A PLANET,THIS REFINES THE
- PRODUCTS OF EXCAVATION AND DELIVERS FUEL AND MINERALS INTO THE RESERVES OF THE
- HOST COLONY.IT DRAWS ENERGY FROM THE COLONY`S RESERVES IN ORDER TO OPERATE.
- A CREW OF 294 PEOPLE IS NEEDED FOR A MINING STATION.WITH A FUEL CAPACITY OF 750
- TONS AND A PAYLOAD OF 950 TONS,IT CAN TRAVEL BETWEEN PLANETS AND CAN TRANSPORT
- RESOURCES ON THE JOURNEY;THERE IS NO PASSENGER ACCOMADATION.
- MINING STATIONS WORK COMPARITIVELY SLOWLY,SO IT IS WORTH ESTABLISHING AT LEAST
- ONE ON STARBASE AS SOON AS YOU CAN,THEN LOOK FOR A VOLCANIC PLANET ON WHICH TO
- STATION FURTHER MINING UNITS-YEILD IS SIGNIFICANTLY IMPROVED IF MINING
- OPERATIONS ARE UNDERTAKEN ON VOLCANIC PLANETS.
-
- HORTICULTURAL STATION:
-
- USES HYDROPONIC AND CELL-CULTURES TO PRODUCE SUPPLIES OF FOOD FOR YOUR
- PEOPLE,DRAWING ENERGY FROM THE COLONY`S RESERVES TO DO SO,YEILD IS MUCH
- IMPROVED IF YOU LOCATE A HORTICULTURAL STATION ON THE SURFACE OF A TROPICAL
- PLANET-FLORA AND FAUNA ARE USED TO INCREASE THE RATE OF PRODUCTION.
- A CREW OF 175 PEOPLE IS REQUIRED TO OPERATE A HORTICULTURAL STATION,WHICH HAS A
- CARGO PAYLOAD OS 950 TONS AND A FUEL CAPACITY OF 750 TONS. A FARMING ATATION
- HAS TO TRAVEL BETWEEN PLANETS UNDER ITS OWN POWER,CARRYING RESOURCES AS CARGO
- BUT NO PASSENGERS.
- HORTICULTURAL STATIONS PRODUCE THE PRIME RESOURCE IN A PLANET SYSTM-WITHOUT
- FOOD,LIFE CANNOT BE SUSTAINED SO IT IS WORTH AQUIRING SEVERAL HORTICULTURAL
- STATIONS AS SOON AS YOU CAN.
-
- ---------------------------PAGE 15--------------------------------------------
-
- MILITARY EQUIPMENT:
-
- THREE WEAPON SYSTEMS AND FOUR GRADES OF BODY ARMOUR ARE AVAILABLE FOR PURCHASE
- ON THE PLATOON MANAGEMENT SCREEN,WHILE THE TEMPTATION IS USUALLY TO GIVE YOUR
- TROOPS THE VERY BEST EQUIPMENT WHEN YOU COMMISSION THEM INTO A PLATOON,THIS IS
- NOT ALWAYS EXPEDIENT-YOU MAY NOT HAVE THE CASH TO HAND,OR YOU MAY HAVE TO
- COMMISSION LESS PLATOONS THAN YOU WOULD LIKE TO IF YOU CHOOSE THE MOST
- EXPENSIVE IT.
- THE CHOOSE OF THE WEAPON SYSTEM AND BODY ARMOUR CAN HAVE A SIGNIFICANT EFFECT
- ON THE PERFORMANCE OF A PLATOON,AND UNLESS YOU ARE AWASH WITH CREDITS,YOU
- SHOULD EXPERIMENT WITH OPTIONS TO DISCOVER THE MOST COST-EFFECTIVE WAY OF
- EQUIPPING YOUR MEN.
-
- ARMOUR:
-
- THE MOST BASIC SUIT-LITTLE MORE THAN YOUR TROOPER WAS BORN WITH! FOR A MERE 20
- CREDITS PER MAN,THIS IS THE LEAST PROTECTIVE GARB THAT CAN BE PURCHASED.LOSSES
- IN COMBAT ARE LIKELY TO BE QUITE HEAVY.
-
- ---------------------------PAGE 16--------------------------------------------
-
- CARBON FIBRE ARMOUR: AFFORDS A REASONABLE DEGREE OF PROTECTION AGAINST LOW
- POWER WEAPONS AND CHEMICAL ATTACK.AND GIVES YOUR TROOPERS A SERIOUS ADVANTAGE
- IN HAND-TO-HAND COMBAT,BUT DOES LITTLE TO REDUCE THE DEBILITATING EFFECTS OF
- NUCLEAR FALL OUT.COST:100 CREDITS PER MAN.
-
- SYNTHALLOY ARMOUR: GIVES COMPLETE PROTECTION AGAINST LOW-POWER WEAPONS,CHEMICAL
- ATTACK AND NUCLEAR FALLOUT AND PROVIDES A REASONABLE DEFENCE AGAINST FIRE FROM
- PLASMA AND LASER WEAPONS,RENDERS THE WEARER ALMOST INVINCIBLE IN HAND-TO-HAND
- COMBAT. COST:200 CREDITS PER MAN.
-
- ---------------------------PAGE 17---------------------------------------------
-
- PERSONAL FORCE FIELD: THE BEST PROTECTION THAT MONEY CAN BUY OR TECHNOLOGY CAN
- PROVIDE.WHEN NEW,THIS SUIT MAKES THE WEARER IMPERVIOUS TO ALL FORMS OF
- ATTACK,APART FROM LOCALKISED(OR DIRECT)NUCLEAR STRIKES.BATTLE CONDITIONS TEND
- TO DEGRADE THIS SUIT HOWEVER,AND AFETR A WHILE ITS PROTECTIVE CAPACITY WILL
- EQUAL THAT OF A SYNTHALLOY SUIT.
-
- WEAPONS SYSTEM: RECOIL CANNON-THE GENERAL INFANTRYMAN`S WEAPON,EMPLOYS
- SIMPLISTIC TECHNOLOGY TO HURL A SOLID PROJECTYLE WITH A REASONABLE DEGREE OF
- ACCUARACY IN THE DIRECTION IN WHICH IT IS POINTED.BASIC EQUIPMENT FOR A BASIC
- PRICE:50 CREDITS A MAN.
-
- ---------------------------PAGE 18--------------------------------------------
-
- SELF LOADING GAS CANNON: A MULTI-PURPOSE INFANTRY WEAPON THAT CAN BE USED AS A
- RAPID-FIRE PLASMA CANNON,A HIGHLY ACCURATE SNIPERS RIFLE AND A GRENADE
- LAUNCHER.CAPABLE OF ADAPTING ITSELF TO A WIDE RANGE OF AMMUNITION TYPES-SO
- CAPTURED ENEMY MUNITIONS CAN BE RE-CYCLED. COST:120 CREDITS PER MAN.
-
- NUCLEAR MORTAR: THE MOST POWERFUL INFANTRY ARMAMENT IN THE PLANET SYSTEM.CAN
- HURL A VARIETY OF LARGE PROJECTYLES-FROM NUCLEAR GRENADES,THROUGH HIGH
- EXPLOSIVE SHELLS TO ROCKS AND SCRAP METAL SHRAPNEL IF AMMO IS RUNNING LOW.CAN
- BE USED AS A HAND-HELD OR TRADITIONAL MORTAR,AND DOES REQUIRE EXPLOSEIVE
- PROPELLANT. COST:250 CREDITS PER MAN.
-
- ----------------------------PAGE 19-------------------------------------------
-
- THE QUICK START TOUR:
-
- IF YOU PLAN TO FOLLOW THIS TOUR AROUND SUPREMACYS CONTROL SYSTEM,MAKE SURE YOU
- CHALLENGED WOTOK AFTER THE START-UP-SEQUENCE.
- DURING PLAY YOU`LL NOTICE THAT THE TEN MAIN CONTROL ICONS THAT APPEAR ON THE
- MAIN SCREEN ARE ALSO DOTTED AROUND ON THE OTHER CONTROL SCREENS IN SUPREMACY.
- FOR THE PURPOSES OF THIS EXAMPLE GAME SEQUENCE,WE`LL RETURN TO THE MAIN SCREEN
- BY CLICKING THE RIGHT MOUSE BUTTON,AND THEN ACCESS THE CONTROL ICONS,RATHER
- THAN USE SHORT CUTS.THAT WAY,YOU`LL REGULARLY GET THE CHANCE TO CHECK INCOMING
- MESSAGES(WITH PRACTISE,YOU`LL SOON TO LEARN HOW TO USE THE MORE DIRECT ROUTES
- AROUND SUPREMACY)
- WHILE YOUR DOING THINGS ON OTHER SCREENS,YOU`LL NOTICE THE `INCOMING
- MESSAGE`FLASH THAT APPEARS EVERY SO OFTEN.ITS WORTH RETURNING TO THE MAIN
- SCREEN PERIODICALLY TO CHECK MESSAGES-PROGRESS REPORTS ARE PROVIDED,AND RANDOM
- EVENTS ARE ANNOUNCED THAT SOMETIMES DEMAND YOU TAKE APPROPRIATE ACTION IN
- RSPONSE.
-
- ---------------------------PAGE 20--------------------------------------------
-
- ESTABLISHING A GOOD SOUND ECONOMY ON STARBASE:
-
- ITS FIRST A GOOD IDEA TO BEGIN A GAME BY CONSOLIDATING YOUR POSITION ON
- STARBASE.FIRST,LETS REVIEW THE POSITION YOU INHERITED AT THE START OF THE NEW
- GAME.
-
- CLICK ON THE GOVERMENT SCREEN ICON TO CALL UP THE GOVERMENT SCREEN.IF YOU
- HAVENT MEDDLED WITH ANY CONTROLS SINCE THE STARTING THE NEW HITOTSU SYSTEM
- GAME,STARBASE WILL BE THE CURRENT PLANET.
-
- DETAILED DATA ON STARBASE IS NOW PRESENTED-READOUTS SHOW THE CURRENT STOCKS OF
- FOOD,MINERALS AND FUEL AND THE LEVELS AND CREDITS THAT YOU HAVE IN RESERVE.THE
- NUMBER OF PEOPLE ON STARBASE,THEIR MORALE AND THE CURRENT RATE OF POPULATION
- GROWTH ARE ALSO SHOWN,ALONG WITH TAX RATE CURRENTLY IN FORCE.IF THE `SELECT A
- PLANET` MESSAGE IS SHOWING,CLICK ON STARBASE`S NAME IN THE CENTRAL GRID TO MAKE
- IT THE CURRENT PLANET.
- THE TAX RATE CAN BE ADJUSTED BY CLICKING ON THE ARROWS NEXT TO THE
- READOUT-ALTERING TAX RATE AFFECTS THE POPULATIONS MORALE AND RATE OF GROWTH AS
- WELL AS HOW RAPIDLY YOU CAN RAISE MONEY FROM THE PEOPLE BY TAXATION. THE MORE
- PEOPLE YOU HAVE ON A PLANET,THE MORE FOOD THEY CONSUME PER DAY,AND AT THE
- MOMENT YOUR STOCKS ON STARBASE ARE FINITE-SO THE FIRST THING TO DO IS TO BUY
- YOURSELF A LITTLE TIME AND RAISE SOME EXTRA CASH INTO THE BARGAIN.SLOW DOWN THE
- RATE OF POPULATION GROWTH BY RAISING THE TAX RATE BETWEEN 30% AND 40%.
-
- --------------------------PAGE 21---------------------------------------------
-
- RESOURCES:
-
- CREDITS ARE NEEDED TO BUT WAPONS AND EQUIPMENT FOR YOUR SOLDIERS AND TO PAY FOR
- CRAFT IMPORTED FROM YOUR HOME UNIVERSE,ALL SUCH TRANSACTIONS DEPLETE THE
- TREASURY ON STARBASE,BUT FUNDS CAN BE MOVED FROM OTHER PLANETS UNDER YOUR
- CONTROL TO THE COFFERS OF STARBASE BY CLICKING ON THE MOVE CASH ICON LOCATED
- TOWARDS THE TOP LEFT OF THE GOVERMENT SCREEN(UNDER THE RENAME ICON)CREDITS ARE
- RAISED BY TAXING PEOPLE.
- FUEL IS CONSUMED BY MOST CRAFT AS THEY TRAVEL BETWEEN PLANETS,AND HAS TO BE
- PUMPED INTO THEIR TANKS ON THE CARGO BAY SCREEN,FUEL IS CREATED BY MINING
- STATIONS.
- ENERGY IS CONSUMED BY MINING STATIONS AND HORTICULTURAL STATIONS WHEN THEY ARE
- OPERATIONAL,AND MAY HAVE TO BE USED AS POART OF YOUR PAYMENT FOR CRAFT SOURCED
- FROM YOUR HOME UNIVERSE,ENERGY IS CREATED BY SOLAR SATELLITE GENERATORS.
- MINERALS MAY HAVE TO BE TRANSFERRED TO EPSILON AS PART OF YOUR PAYMENT FOR
- CRAFT,MINERALS ARE CREATED BY MINING STATIONS.
- PEOPLE ARE VERY USEFUL-YOU CAN RISE MONEY BY TAXING THEM,USE THEM TO CREW
- CRAFT,AND YOU CAN FIGHT WARS BY DRAFTING THEM INTO YOUR ARMY.PROVIDING THEIR
- MORALE IS HIGH ENOUGH,POPLE WILL MULTIPLY NATURALLY AS A RESULT OF THE FORCES
- OF NATURE-TAX THEM TO HIGH OR STARVE THEM,AND THEY WONT BREED!!
-
- A POPULATION ON THE SURFACE OF A PLANET HAS TO EAT TO SURVIVE,AS THE SAYING
- GOES:WHILE FOOD GROWS ON TREES...TREES ONLY GROW IN A HORTICULTURAL STATION....
-
- ------------------------PAGE 22-----------------------------------------------
-
- SETTING UP A HORTICULTURAL STATION:
-
- BECAUSE THE PEOPLE ON STARBASE ARE CONSUMING FOOD,THEY WILL EVENTUALLY STARVE
- UNLESS YOU SET UP A HORTICULTURAL STATION TO REPLENISH FOOD STOCKS.
-
- CLICK ON THE BUY ICON TO CALL UP A CATALOGUE OF ITEMS YOU CAN BUY,FLIP THROUGH
- THE PAGES OF THE ON-SCREEN CATALOGUE BY CLICKING ON THE LEFT OR RIGHT ARROWS
- UNTIL YOU FIND THE HORTICULTURAL STATION.
- WHEN THE ITEM YOU WANT IS ON SCREEN,CLICKING ON `BUY`MAKES THE
- PURCHASE,PROVIDING YOU CAN AFFIRD IT.
- EVERYTHING COSTS MONEY,DEPENDING ON WHICH OF THE FOUR SYSTEMS YOU HAVE SET OUT
- TO CONQUER,YOU MAY ALSO NEED TO HAVE ENERGY,OR SUFFICIENT ENERGY AND MINERALS
- TO MAKE A PURCHASE.THE INFO PANEL THAT APPEARS AS PART OF EACH PAGE IN THE
- CATALOGUE SHOWS THE PRICE IN CREDITS AND THE QUANTITY OF RESOURCES REQUIRED TO
- MAKE A PURCHASE,AS WELL AS THE FUNDS AND RESOURCES YOU HAVE AVAILABLE.
- YOU CAN ONLY BUY THINGS ON STARBASE,AND CAN ONLY PAY WITH CRDITS,ENERGY OR
- MINERALS THAT ARE IN THE STORES ON STARBASE.
- BUY A HORTICULTURAL STATION,THIS WOULD BE AN APPROPRIATE TIME TO CHANGE ITS
- NAME FROM THE -DEFAULT- `FARMING 1`TO CONFIRM THE PURCHASE AND USE THE DEFAULT
- NAME(AT THIS STAGE PRESSING `ESC` ABORTS PURCHASE)NOTICE HOW YOUR NEW
- HORTICULTURAL STATION HAS BEEN TRANSFERRED TO A DOCKING BAY ON STARBASE,NOW
- CLICK RIGHT MOUSE BUTTON TO RETURN TO MAIN MENU.
-
- --------------------------PAGE 23---------------------------------------------
-
- USING CRAFT:
-
- FACTORY FRSH CRAFT,LIKE HORTICULTURAL STATIONS,ARE COMPLETELY EMPTY,WHEN THEY
- ARE DELIVERED AND MUST BE COMMISSIONED BEFORE YOU CAN USE THEM.
-
- CLICK ON THE CARGO BAY ICON TO CALL UP THE CARGO BAY SCREEN,THE THREE PANELS AT
- THE TOP LEFT SHOW WHAT,IF ANYTHING,IS CURRENTLY IN THE THREE DOCKING BAYS ON
- STARBASE,FARMING 1 SHOULD BE THE ONLY CRAFT IN A DOCKING BAY ON STARBASE,AND AS
- SUCH,IS AUTOMATICALLY SELECTED AS THE `CURRENT SHIP`WHEN YOU ACCESS THE CARGO
- BAY SCREEN.IF YOU HAVE MORE THAN ONE DOCKING BAY OCCUPIED,BEFORE STARTING CARGO
- OPERATIONS YOU NEED TO SELECT A SHIP AS THE CURRENT SHIP BY CLICKING IN ITS
- NAME.
- YOU`LL NOTICE THAT A PICTURE OF FARMING 1 APPEARS IN A WINDOW TO THE MIDDLE
- LEFT OF THE SCREEN,AND THE RELEVANT DATA APPEARS IN THE SUMMARY WINDOWS AT THE
- TOP CENTRE,YOU`RE NOW IN A POSITION TO CREW FARMING 1,FUEL IT AND LOAD CARGO IF
- YOU WANT TO.
- WE ARE GOING TO USE FARMING 1 TO PRODUCE FOOD FOR THE PEOPLE HERE ON
- STARBASE-WHICH IS THE ONLY PALANET YOU CONTROL AT PRESENT.THERES NO NEED TO
- FILL FARMING 1`S FUEL TANKS OR LOAD CARGO AS ITS NOT GOING TO BE SENT
- OFF-PLANET.TURN THE PAGE TO FIND OUT HOW TO COMMISSION FARMING 1...
-
- -------------------------PAGE 24----------------------------------------------
-
- COMMISSIONING A CRAFT:
-
- CLICK ON THE CREW ICOM TO ASSIGN A CREW TO `FARMING 1`.NOTICE HOW THE
- POPULATION OF STARBASE(SHOWN IN THE CIVILIANS WINDOW IN THE DATABANK) DECREASES
- BY 175-THIS IS THE NUMBER OF CREW REQUIRED TO CREW A HORTICULTURAL
- STATION.SHIPS CAN ONLY BE CREWED BY PEOPLE FROM STARBASE;YOU WILL NOT BE ABLE
- TO CREW AND USE A NEW CRAFT IF YOU DO NOT HAVE ENOUGH PEOPLE ON STARBASE TO DO
- SO.SIMILARLY,IF A CRAFT IS TO BE MOVED OFF STARBASE AND SENT ON A JOURNEY TO
- ONE OF YOUR COLONIES,FUEL WILL NEED TO BE LOADED AS YOU WILL SEE LATER ON IN
- THIS TOUR.
-
- A HORTICULTURAL STATION HAS TO BE ON THE SURFACE OF A PLANET BEFORE IT CAN
- START CREATING FOOD FOR YOUR PEOPLE,SO THE NEXT STEP IS TO MOVE YOUR NEW
- ACQUISITION OUT ONTO THE PLANETS SURFACE ABD GET IT WORKING...PRESS RIGHT MOUSE
- BUTTON TO RETURN TO MAIN SCREEN.
-
- ------------------------------PAGE 25-----------------------------------------
-
- A FARMING WE WILL GO:
-
- CLICK ON THE PLANET SURFACE ICON TO GET TO THE PLANET SURFACE SCREEN.YOU CAN
- PLACE 6 CRAFT ON THE SURFACE OF ANY PLANET THAT YOU CONTROL-AS THE SIX EMPTY
- PLATFORMS ON THE STARBASE SUGGEST,PROVIDING THERE IS ROOM ON THE PLANET
- SURFACE.YOU CAN MOVE CRAFT FROM A DOCKING BAYINTO THE NEXT VACANT SLOT ON THE
- SURFACE BY CLICKING ITS NAME IN THE DOCKING BAY PANEL.CLICKING ON `FARMING 1`
- AND IT APPEARS IN AN EMPTY BAY ON THE PLANET SURFACE.
- CONVERSLY,A CRAFT THAT IS OCCUPYING A SLOT ON THE SURFACE OF A PLANET CAN BE
- MOVED INTO A VACANT DOCKING BAY.CLICK ON THE PICTURE OF `FARMING 1`,AND NOTICE
- THAT IT MOVES BACK INTO A DOCKING BAY.
- YOUR HORTICULTURAL STATION NEEDS TO BE STATIONED ON THE SURFACE OF A PLANET AND
- TOGGLED TO `RUNNING` BEFORE IT WILL START PRODUCING FOOD.FETCH IT OUT TO THE
- PLANET SURFACE AGAIN,AND CLICK ON THE ON/OFF PANEL ABOVE IT.`FARMING 1` IS NOW
- PRODUCING FOOD WHICH WILL AUTOMATICALLY MOVED TO THE STORES IN STARBASE.
- CLICK THE RIGHT MOUSE BUTTON TO RETURN TO THE MAIN SCREEN.
-
- -----------------------------PAGE 26------------------------------------------
-
- RETURN TO THE GOVERMENT SCREEN TO CHECK THAT ALL IS WELL.NOTICE HOW THE NUMBER
- IN THE FOOD STORE DISPLAY IS CHANGING-IT INCREASES AS YOUR NEW HORTI-STATION
- DELIVERS A BATCH OF FOOD INTO STORE:AND DECREASES AS THE PEOPLE REMOVE THEIR
- DAYS RATIONS FROM THE STOCKPILE.
- IN ORDER TO ENSURE THAT YOUR POPULATION IS`NT GOING TO STARVE TO DEATH,YOU NEED
- TO MAKE SURE THAT THE PEOPLE ARE`NT EATING MORE FOOD PER DAYTHAT IS BEING
- PRODUCED-A LONG TERM STRATEGY MAY INVOLVE COMMISSIONING EXTRA HORTI-STATIONS OR
- LIMITING THE RATE AT WHICH THE POPULATION GROWS(TO COPE WITH FOOD DEFECIT IN
- THE SHORT TERM,FOOD CAN BE SHIPPED IN FROM OTHER PLANTS UNDER YOUR CONTROL)
- ALTERNATIVELY,THE NUMBER OF MOUTHS TO FEED CAN BE REDUCED BY DRAFTING PEOPLE
- INTO THE ARMY OR PUTTING THEM INTO A CRYOGENIC STORAGE AS PASSENGERS ON BOARD A
- SHIP).
-
- ENERGY,FUEL AND MINERALS:
-
- ENERGY LEVELS,LIKE STOCKS OF FUEL AND MINERALS,ALSO NEED TO BE MAINTAINED.
- ENERGY IS CONSUMED BY DEVICES SUCH AS HORTI-STATIONS WHEN THEY ARE WORKING ON
- THE SURFACE OF THE PLANET,AND FUEL IS NEEDED FOR TRAVEL BETWEEN PLANETS IN THE
- SYSTEM.DEPENDING ON WHICH OF THE GAMES YOU PLAY,ENERGY AND OR MINERALS MAY BE
- NEEDED TO COMPLETE PURCHASES ON THE BUY SCREEN.
- FUEL AND MINERALS CAN BE EXTRACTED,SO THATS THE NEXT THING TO DO.THE PROCEDURE
- FOR BUYING,COMMISSIONING AND ACTIVATING A MINING STATION IS EXACTLY THE SAME
- AS THE PROCEDURE FOR ESTABLISHING A NEW HORTI-STATION,CLICK ON THE RIGHT MOUSE
- BUTTON TO RETURN TO THE MAIN SCREEN.
-
- ---------------------------PAGE 27--------------------------------------------
-
- SETTING UP A MINING STATION:
-
- CLICK ON THE BUY ICON TO CALL UP THE CATALOGUE OF ITEMS THAT ARE AVAILABLE FOR
- YOU TO PURCHASE,FLIP THROUGH THE PAGES OF THE ON-SCREEN CATALOGUE BY CLICKING
- ON THE LEFT OR RIGHT ARROWS UNTIL YOU FIND THE MINING STATION.BUY A MINING
- STATION.THIS WOULD BE THE APPROPRIATE TIME TO CHANGE ITS NAME FROM THE
- DEFAULT-`MINING 1`-BUT FOR THE TIME BEING,JUST CLICK THE RIGHT MOUSE BUTTON OR
- PRESS ENTER TO COMFIRM THE PURCHASE AND USE THE DEFAULT NAME(OR PRESS ENTER IF
- YOU WANT TO ABORT PURCHASE)NOTICE HOW YOUR NEW MINING STATION HAS BEEN
- TRANSFERRED TO A DOCKING BAY ON STARBASE....AFTER FINISHING ANY SCREEN ALWAYS
- CLICK ON THE RIGHT MOUSE BUTTON TO RETURN TO THE MAIN SCREEN.
-
- COMMISSIONING A MINING STATION:
-
- CLICK ON THE CARGO BAY ICON TO CALL UP THE CARGO BAY SCREEN.THE THREE PANELS
- AT THE TOP LEFT SHOW WHAT,IF ANYTHING,IS CURRENTLY IN THE 3 DOCKING BAYS ON
- STARBASE.`MINING 1` SHOULD BE THE ONLY CRAFT IN A DOCKING BAY ON STARBASE AND
- AS SUCH,IT IS AUTOMATICALLY SELECTED AS THE CURRENT SHIP WHEN YOU ACCESS THE
- CARGO BAY SCREEN.IF MORE THAN ONE DOCKING BAY IS OCCUPIED,CLICKING ON `MINING
- 1`S` NAME MAKES IT THE CURRENT CRAFT.
- YOU`LL NOTICE THAT A PICTURE OF `MINING 1` APPEARS IN A WINDOW TO THE MIDDLE
- LEFT OF THE SCREEN,AND RELEVANT DATA APPEARS IN THE SUMMARY WINDOWS AT THE TOP
- CENTRE.YOU`RE NOW IN A POSITION TO CREW `MINING 1`,FUEL IT AND LOAD CARGO.CLICK
- THE CREW ICON TO ASSIGN A CREW TO MINING 1.
- WE`RE GOING TO USE MINING 1 TO PRODUCE FUEL AND MINERALS WHICH WILL BE PUT INTO
- STORES ON STARBASE.THERE`S NO NEED TO FILL UP MINING 1`S FUEL TANKS OR LOAD ITS
- CARGO AS ITS NOT GOING TO BE SENT OFF-PLANET.
-
- --------------------------PAGE 28---------------------------------------------
-
- A MINING WE WILL GO:
-
- A MINING STATION HAS TO BE ON THE SURFACE OF THE PLANET BEFORE IT CAN START
- CREATING FUEL AND MINERALS,SO THE NEXT STEP IS TO MOVE YOUR NEW CRAFT OUT ONTO
- THE PLANETS SURFACE AND GET IT WORKING.CLICK THE RMBUTTON TO RETURN TO MAIN
- SCREEN,CLICK ON THE PLANET SURFACE SCREEN.MOVE `MINING 1` FROM A DOCKING BAY
- INTO THE NEXT VACANT SLOT ON THE SURFACE BY CLICKING ON ITS NAME IN THE DOCKING
- BAY PANEL.NOTICE HOW MINING 1 NOW OCCUPIES THE PLATFORM TO THE RIGHT OF
- `FARMING 1`.
- YOUR MINING STATION NEEDS TO BE ACTIVATED BEFORE IT WILL START PRODUCING FUEL
- AND MINERALS,SO CLICK ON THE ON/OFF PANEL ABOVE `MINING 1`TO TOGGLE IT TO
- `RUNNING`.MINING 1 IS NOW PRODUCING FUEL AND MINERALS WHICH ARE AUTOMATICALLY
- MOVED TO THE STORES ON STARBASE. CLICK RMB FOR MAIN SCREEN.
-
- RETURN TO THE GOVERMENT SCREEN TO CHECK ALL IS WELL..EXACTLY THE SAME PROCEDURE
- AS THE HORTI-STATION...FIGURES GOING UP..AND DOWN AS SUPPLIES COME IN AND GO
- OUT.
-
- -------------------------------PAGE 29-----------------------------------------
-
- BOOSTING ENERGY RESERVES:
-
- ENERGY RESERVES ON A PLANET CAN BE BOOSTED BY SETTING UP A SOLAR SATELLITE
- GENERATOR,AN AUTOMATIC DEVICE THAT BEAMS DOWN ENERGY ONCE IT HAS BEEN
- ESTABLISHED IN ORBIT AROUND THE PLANET. SO LETS GET READY FOR FUTURE DEMANDS ON
- ENERGY RESERVES AND PUT A SATELLITE INTO ORBIT AROUND STARBASE.
-
- GO TO THE BUY SCREEN,FLIP THROUGH THE PAGES OF THE CATALOGUE,FIND THE SOLAR SAT
- GENERATOR AND BUY ONE,SOLAR 1 AS IT WILL BE CALLED,DOESNT NEED A CREW OR
- FUEL-SO THERE`S NO NEED TO VISIT THE CARGO BAY SCREEN,BUT A SOLAR SAT GEN DOES
- NEED TO BE LAUNCHED INTO ORBIT AROUND STARBASE,BEFORE IT BECOMES OPERATIONAL,SO
- YOU NEED TO ACCESS THE NAVIGATION SCREEN.CLICK RMB FOR MAIN SCREEN,THEN TURN
- PAGE TO FIND OUT HOW TO LAUNCH CRAFT.
-
- ------------------------------PAGE 30-----------------------------------------
-
- CALL UP THE NAVIGATION SCREEN BY CLICKING ON THE NAVIGATION ICON,THE NAMES OF
- ALL CRAFT YOU OWN APPEAR IN THE CENTRAL PANEL ON THIS SCREEN,AND THE NAMES OF
- ANY SHIPS THAT ARE IN DOCKING BAYS ON THE CURRENT PLANET SHOW UP IN THE WINDOWS
- AT THE TOP LEFT(PROVIDING THE CURRENT PLANET IS UNDER YOUR CONTROL).CLICKING ON
- THE NAME OF A CRAFT MAKES IT THE CURRENT CRAFT,ON WHICH THE NAVIGATION SCREEN
- CONTROLS OPERATE,SO THE NEXT THING TO DO IS CLICK ON SOLAR 1`S NAME TO MAKE IT
- THE CURRENT CRAFT.
-
- DONT WORRY ABOUT THE OTHER CONTROLS LAID OUT IN FRONT OF YOU-ALL WE NEED TO DO
- AT THIS STAGE IS LAUCH SOLAR 1 INTO ORBIT.BY CLICKING ON ITS NAME,YOU MADE IT
- THE CURRENT SHIP ON THE NAVIGATION SCREEN;NOW CLICK ON THE LAUNCH INTO ORBIT
- ICON TO PUT IT INTO THE SKIES ABOVE STARBASE....
- LET`S REBVIEW THE POSITION,NOW YOU HAVE BEGUN TO ESTABLISH STARBASES
- ECONOMY..CLICK RMB FOR MAIN SCREEN.
-
- -------------------------------PAGE 31----------------------------------------
- REVIEWING THE POSITION:
-
- RETURN TO THE GOVERMENT SCREEN TO MAKE SURE EVERYTHING IS STILL GOING WELL WITH
- YOUR COLONY ON STARBASE.TAKE A FEW MINUTES TO SIT BACK AND STUDY THE READOUTS
- IN FRONT OF YOU.NOTICE HOW THE MORALE OF YOUR PEOPLE IS RISING,ALONG WITH THE
- RATE OF POPULATION GROWTH.PEOPLE PROSPER WHEN TAXES ARE LOW AND FOOD IS
- PLENTIFUL.
- WATCH THE GENTLE UPWARD CLIMB OF THE METERS THAT RECORD THE LEVEL OF STORED
- ENERGY AND STOCKS OF FOOD,FUEL AND MINERALS.NOTICE HOW THE FUEL AND MINERALS
- METERS MOVE STEADILY UP,WHILE THE FOOD DISPLAY INCREASES WITH THE ARRIVAL OF A
- CONSIGNMENT OF FOOD FROM YOUR HORTI-STATION AND THEN DECREASES A LITTLE AS YOUR
- PEOPLE REMOVE THEIR RATIONS FROM THE STORES.
- INVESTING IN ALL THAT EQUIPMET IS CERTAINLY PAYING OFF....
-
- HAVING UNDERPINNED THE ECONOMY OF STARBASE BY ENSURING THAT ENERGY,FOOD,FUEL
- AND MINERALS ARE ALL BEING CREATED AND ADDED TO RESERVES,THIS IS A GOOD TIME TO
- GIVE YOUR PEOPLE A BREAK FROM HEAVY TAXES AND ENCOURAGE THEM TO BREED.REDUCE
- THE TAX TO 10% BY CLICKING ON THE DOWN ARROW NEXT TO THE DISPLAY THAT REVEALS
- THE CURRENT TAXATION RATE.
- LETS BUY ANOTHER SOLAR SATELLITE GENERATOR AND LAUNCH IT INTO ORBIT ABOVE
- STARBASE,BUT IN A SHORT TIME WE`LL FORMAT ANOTHER PLANET AND WE`LL SEND THE 2ND
- SOLAR SAT GEN TO MAKE ENERGY FOR THE COLONISTS,ONCE THEIR PLANET HAS BEEN
- ESTABLISHED.
-
- -------------------------------PAGE 32----------------------------------------
-
- AS YOU`LL SOON REALISE,USING TIME WISELY AND PRIORTISING TASKS IS CRUCIAL TO
- PLAYING SUPREMACY SUCCESSFULLY,CLICK RMB TO GO TO MAIN SCREEN.
-
- GO TO THE BUY SCREEN,FIND THE SOLAR SAT GEN IN THE CATALOGUE AND BUY ANOTHER
- ONE.ACCEPT THE DEFAULT NAME BY CLICKING ON THE RMB OR PRESSING ENTER.(ESC
- ABORTS SALE)NOW SOLAR 2 HAS BEEN LAUNCHED INTO ORBIT AROUND STARBASE,SO YOU
- NEED TO ACCESS THE NAVIGATION SCREEN.CLICK ON THE RMB FOR MAIN SCREEN.
-
- CALL UP THE NAVIGATION SCREEN.SOLAR 2 NEEDS TO BE THE CURRENT CRAFT FOR
- NAVIGATION SCREEN OPERATIONS,SO CLICK ON ITS NAME.
-
- CLICK ON THE LAUNCH INTO ORBIT ICON ABOVE STARBASE FINALLY,CLICK RMB FOR MAIN
- SCREEN.
-
- -------------------------------PAGE 33----------------------------------------
-
- SAVING YOUR ECONOMIC MIRACLE:
-
- CLICK ON THE DISK MANAGEMENT ICON TO CALL UP THE DIALOG BOX THAT GIVES YOU
- CONTROL OVER THE DISK DRIVE.SUPREMACY USES ITS OWN FORMATTING ROUTINE TO
- PREPARE DISKS TO RECIEVE SAVED GAMES,SO DONT TRY SAVING DIRECT TO A DISK THAT
- YOU FORMATTED ON YOUR COMPUTER IN THE USUAL WAY.
- MAKE SURE YOU HAVE REMOVED YOUR SUPREMACY MASTER DISK.CLICK ON THE FORMAT
- BUTTON IN THE DIALOG,WHICH CALLS UP A MESSAGE ASKING YOU TO SPECIFY WHICH DRIVE
- YOU WISH TO USE TO FORMAT THE DISK.CLICK ON THE APPROPRIATE DRIVE NAME IN THE
- DISK DIALOGS MESSAGE AREA,THEN FOLLOW THE PROMPTTO INSERT A BLANK DISK(MAKE
- SURE ITS NOT WP)CLICK ON EXECUTE AND WAIT A FEW MOMENTS FOR SUPREMACY`S DISK
- FORMATTER TO PREPARE THE DISK.
- WHEN THE MESSAGE `DISK HAS BEEN FORMATTED SUCCESSFULLY` APPEARS,YOU CAN USE THE
- DISK TO SAVE UP TO FOUR SUPREMACY GAME POSITIONS.WE`RE GOING TO SAVE THE
- CURRENT GAME POSITION ON `TRACK 1` ON THIS NEW DISK,SO LAVE IT IN THE DRIVE AND
- CLICK ON THE `SAVE` BUTTON IN THE DISK DIALOG BOX.
- YOU WILL NOW BE ASKED TO SPECIFY WHICH DISK DRIVE YOU WISH TO USE FOR SAVING
- THE GAME POSITION-CLICK THE APPROPRIATE DRIVE NAME IN THE MESSAGE AREA,AS THE
- DISK YOU WISH TO USE IS ALREADY IN THE DRIVE,THERE IS NO NEED TO INSERT
- IT...JUST CLICK ON `EXECUTE` TO SAVE THE GAME POSITION.
- ONCE THE MESSAGE INDICATING THAT THE SAVE HAS BEEN ACHIEVED SUCCESSFULLY
- APPEARS,CLICK ON THE RMB TO RETURN TO PLAY.YOUR GAME POSITION IS NOW HELD
- SECURLEY ON DISK AND CAN BE RETURNED TO IN THE FUTURE.
- NOW THE STARBASE HAD BEEN ESTABLISHED AS A VIABLE ENTITY AND THE GAME POSITION
- SAVED IN CASE THINGS GO WRONG,ITS TIME TO BE ADVENTUROUS.
-
- ------------------------------PAGE 34-----------------------------------------
-
- ENLISTING AN ARMY:
-
- WHEN YOU FIRST ENTER A PLANET SYSTEM,YOU DONT HAVE AN ARMY-BUT YOU DO HAVE THE
- CAPACITY TO DRAFT UP TO 24 PLATOONS,WHICH CAN EACH CONTAIN 200 TROOPS,DRAFTED
- FROM THE CIVILIAN POPULATION ON STARBASE.
- SOLDIERS CAN BE USED DEFENSIVELY AS WELL AS OFFENSIVELY AND ITS A GOOD IDEA TO
- ESTABLISH A GARRISON ON STARBASE EARLY IN THE GAME.WE`LL RECRUIT FOUR PLATOONS
- WITH THE INTENSION OF MOVING TWO TO THE NEW COLONY AND LEAVING TWO ON STARBASE
- AS A GARRISON.
-
- NOW CLICK ON THE PLATOON MANAGMENT ICON TO CALL UP THE PLATOON
- MANAGEMENTSCREEN,THERE ARE THREE WINDOWS AT THE TOP OF THE SCREEN-THE ONE ON
- THE LEFT SHOWS THE IDENTIFYING NUMBER OF THE CURRENT PLATOON,THE ONE IN THE
- MIDDLE LABELLED `TROOPS` SHOWS HOW MANY SOLDIERS ARE CURRENTLY IN THAT
- PLATOON,AND THE ONE ON THE RIGHT SHOWS THE CURRENT CIVIALIAN POPULATION ON
- STARBASE.`1ST` IS NOW SHOWING IN THE PLATOON IDENTITY WINDOW AT THE LEFT.CLICK
- ON THE UP ARROW NEXT TO THE TROOPS WINDOW-IT IS CURRENTLY DISPLAYING `0` HOLD
- THE MOUSE BUTTON DOWN AND RELEASE IT WHEN THE NUMBER IN THIS DRAFTING WINDOW
- REACHES 200.
- YOU`LL NOTICE THAT THE CIVILIAN POPULATION HAS DECREASED BY 200.SOLDIERS CANNOT
- BE TAXED-SO THE REVENUE FROM THE STARBASE POPULATION PER UNIT OF TIME WILL
- DECREASE UNTIL THE POPULATION IS REPLENISHED BY THE FORCES OF NATURE. ON THE
- PLUS SIDE,SOLDIERS DO NOT CONSUME FOOD FROM YOUR STORES,SO DRAFTING CIVILIANS
- TAKES THE PRESSURE OFF FOOD RESERVES.
-
- -------------------------------PAGE 35----------------------------------------
-
- THE MOMENT YOU DRAFT CIVILIANS INTO A PLATOON,THE GREEN SOLDIER AT THE BOTTOM
- OF THE RIGHT SCREEN STARTS RUNNING-THIS INDICATES THAT THE ROOKIES ARE UNDER
- GOING TRAINING. THE PERCENTAGE FIGURE AT THE FEET OF THIS RUNNING SOLDIER
- REVEALS HOW WELL TRAINED THE RECRUITS ARE,AND INDICATES THE RANK OF THEIR
- COMMANDING OFFICER.THE FIGHTING ABILITIES OF A PLATOON ARE INCREASED IN
- PROPORTION TO THE LEVEL OF TRAINING THE MEN RECIEVE BEFORE BEING COMMISSIONED.
- CLICK ONCE ON THE UP ARROW NEXT TO THE WINDOW THAT IS SHOWING `1ST`TO SELECT
- THE `2ND` PLATOON,THEN ASSIGN MEN FROM THE CIVILIAN POPULATION BY CLICKING AND
- HOLDING THE UP ARROW NEXT TO THE DRAFTING WINDOW UNTIL IT DISPLAYS `200`.THE
- 2ND PLATOON IS NOW IN TRAINING.
- REPEAT THE PROCESS FOR THE 3RD AND 4TH PLATOONS,THEN CLICK THE RMB TO LEAVE
- YOUR RECRUITS IN TRAINING AND RETURN TO THE MAIN MENU.
-
- ------------------------------PAGE 36-----------------------------------------
-
- COLONISING OTHER PLANETS:
-
- WHEN YOU ENTER A PLANET SYSTEM FOR THE FIRST TIME,ONLY TWO OF THE PLANETS CAN
- SUPPORT SENTINENT LIFE;YOUR BASE AND THE ENEMY`S BASE AT THE OTHER OF THE
- SYSTEM.ALL OTHER PLANETS ARE COMPLETELY BARREN-IF YOU MOVE THE PLANET CURSOR
- UP AND DOWN THE SYSTEM MAPBY CLICKING ON THE UP/DOWN ARROWS TO THE RIGHT OF THE
- CIRCULAR DISPLAY,YOU`LL NOTICE THAT THE PLANETS IN THE MIDDLE OF THE SYSTEM
- APPEAR LIFELESS,GREY WORLDS IN THE VIDEO WINDOW.(THE DOUBLE HEADED ARROW ALLOWS
- YOU TO SLIDE THE CURSOR UP AND DOWN THE SYSTEM MAP-SEE PAGE 50)
- IN ORDER TO EXPAND YOUR TERRITORY YOU NEED TO BUY AN ATMOSPHERE PROCESSOR AND
- DESPATCH IT TO ONE OF THE UNFORMATTED PLANETS. AFTER A WHILE THE ATMOSPHERE
- PROCESSOR WILL RENDER A PLANET HABITABLE AND A SEED COLONY WILL AUTOMATICALLY
- BE ESTABLISHED.YOUR NEW COLONY WILL START OUT WITH A FEW PEOPLE AND WILL HAVE
- SOME RESOURCES IN ITS STORES.
-
- BUYING AN ATMOSPHERE PROCESSOR:
-
- BY NOW YOU SHOULD HAVE THE MESSAGE THAT THE ATMOSPHERE PROCESSOR IS AVAILABLE
- FOR PURCHASE-UNTIL THE MESSAGE COMES IN,YOU WONT BE ABLE TO BUY ONE,SO YOU
- MIGHT AS WELL RETURN TO THE GOVERMENT SCREEN FOR A WHILE AND REVIEW THE
- SITUATION IN THE HITOTSU SYSTEM.
-
- CLICK ON THE BUY ICON TO CALL UP THE CATALOGUE OF ITEMS YOU CAN BUY.FLIP
- THROUGH TO FIND THE ATMOSPHERE PROCESSOR,THEN CLICK ON `BUY` TO MAKE THE
- PURCHASE,IF YOU CAN`T AFFORD IT,YOU MAY HAVE TO RETURN TO THE GOVERMENT SCREEN
- AND RAMP UP THE TAX RATE FOR A WHILE TO RAISE FUNDS QUICKLY.
-
- ----------------------------PAGE 37------------------------------------------
-
- THE ATMOSHERE PROCESSOR IS AN AUTOMATIC PIECE OF EQUIPMENT THAT IS DELIVERED TO
- A DOCKING BAY ON STARBASE.IT CAN BE LAUNCHED IMMEDIATELY,SO LETS DO THAT
- NEXT.UNLIKE ALL OTHER CRAFT THE ATMOS PROC IS CONTROLLED WITH ITS OWN ICON ON
- THE MAIN SCREEN.
- LETS START THE COLONISIATION PROGRAMME WITH THE PLANET NEAREST TO
- STARBASE;CLICK ONCE ON THE UP ARROW THAT IS TO THE RIGHT OF THE SYSTEM MAP TO
- MOVE THE PLANET CURSOR ONTO THE FIRST PLANET UP FROM THE STARBASE.THE VIDEO
- WINDOW NOW SHOWS A BARREN PLANETSCAPE,AND `LIFELESS` APPEARS IN THE DISPLAY AT
- THE BASE OF THE VIDEO WINDOW,THIS IS THE PLANET YOU ARE ABOUT TO FORMAT...
-
- CLICK ON THE PLANET FORMATTER ICON,AND THE MESSAGE WINDOW GIVES A READOUT ON
- HOW LONG THE ATMOS PROC WILL TAKE TO DO ITS JOB.CLICK THE RMB OR PRESS `ENTER`
- TO COMFIRM THE DEFAULT NAME,`PLANET 1` WHEN IT ARRIVES,THE ATMOS PROC BEGINS
- WORK IMMEDIATELY WITHOUT FURTHER INTERVENTION ON YOUR PART.STAY ON THE MAIN
- SCREEN AND WATCH THE VIDEO WINDOW.AFTER A WHILE YOU`LL NOTICE THAT WAVES OF
- FIRE START SWEEPING ACROSS THE BARREN PLANETSCAPE,AND IF YOU LOOK IN THE SYSTEM
- MAP YOU`LL NOTICE THAT THE DOT THAT REPRESENTS `PLANET 1` HAS TURNED WHITE TO
- INDICATE THAT IT IS BEING FORMATTED.DONT WAIT AROUND FOR THE ATMOS PROC TO
- FINISH ITS TASK-THERE ARE IMPORTANT THINGS TO DO.
-
- -------------------------------PAGE 38----------------------------------------
-
- COMMISSIONING SOLDIERS:
-
- SUPREMACY IS PLAYED IN REAL TIME-WHILE YOU ARE BUSY ATTENDING TO ONE ASPECT OF
- MANAGING YOUR CAMPAIGN,LIFE CONTINUES THROUGHOUT THE PLANET SYSTEM.WHILE YOU
- ARE BUYING AND DISPATCHING THE ATMOS PROC,YOUR TROOPS WERE HARD AT IT IN
- MILITARY ACADEMY ON STARBASE.BY NOW,THE RAW RECRUITS SHOULD BE WELL ON THEIR
- WAY TO BEING PROFESSIONAL SOLDIERS.
-
- CLICK ON THE PLATOON MANAGMENT ICON-ITS TIME TO EQUIP AND COMMISSION THE
- TRAINEES.TWO LARGE PORTRAIT SCREENS TO THE LEFT OF THE PLATOON MANAGEMENT
- SCREEN SHOW THE BODY ARMOUR AND WEAPON TYPE THAT ARE CURRENTLY
- SELECTED-CLICKING ON THE LEFT/RIGHT ARROWS BELOW THESE WINDOWS CLYCLES THROUGH
- THE OPTIONS.THE BETTER THE EQUIPMENT THE MORE EXPENSIVE IT IS-AND THE MORE MEN
- YOU HAVE IN A PLATOON THE BIGGER THE TOTAL EQUIPMENT BILL WILL BE.YOU`LL NOTICE
- THAT THE TOTAL COST OF EQUIPPING THE CURRENT PLATOON WITH THE CURRENT ARMOUR IS
- SHOWN IN THE WINDOW ABOVE THE RUNNING MAN.
- IN A REAL WAR,STRATEGIC DECISIONS HAVE TO BE TAKEN ABOUT HOW MANY MEN YOU WANT
- IN A PLATOON,HOW MUCH TRAINING YOU WANT THEM TO HAVE BEFORE THEY ARE MOVED INTO
- THE ARMY,AND HOW MUCH YOU CAN AFFORD WHEN IT COMES TO EQUIPPING THEM.A PLATOON
- OF 200 MEN CAN COST BETWEEN 20,000 AND 109,000 CREDITS TO EQUIP WITH SUITS AND
- WEAPONS-THE CHOICE IS YOURS.
- WHEN YOU CLICK ON THE ICON THAT SHOWS CIVILIANS TURNING INTO SOLDIERS(THE
- PLATOON COMMISSION ICON)THE CURRENT PLATOON IS COMMISSIONED TRAINING LEVEL WITH
- THE CURRENT EQUIPMENT-PROVIDING YOU HAVE ENOUGH CREDITS TO AFFORD IT!!.
-
- ------------------------------PAGE 39-----------------------------------------
-
- FOR THE PURPOSES OF THIS WHISTLE-STOP TOUR ROUND SUPREMACY,ITS NOT TOO
- IMPORTANT HOW WELL TRAINED OR WELL EQUIPPED YOUR FIRST PLATOONS ARE.CHECK HOW
- MANY CREDITS YOU HAVE AVAILABLE TO SPEND-THE TOTAL APPEARS IN A WINDOW TOWARDS
- THE TOP RIGHT OF THE SCREEN,BENEATH THE WINDOW THAT SHOWS THE LEVEL OF THE
- CIVILIAN POPULATION.EXPERIMENT WITH THE SUIT AND WEAPONS SELECTING MECHANISM
- AND WORK OUT WHAT YOU CAN AFFORD TO BUY.BEARING IN MIND THAT YOU WANT TO
- COMMISSION 4 PLATOONS.DONT SPEND ALL YOUR MONEY EQUIPPING ONE PLATOON,OR YOU`LL
- HAVE TO RAISE CASH BEFORE CONTINUING.
- YOU MAY WANT TO AIT A WHILE SO THAT EXTRA FUNDS CAN BE RAISED FROM TAXES,OR YOU
- MAY DECIDE TO GO TO THE GOVERMENT SCREEN AND BUMP UP THE TAXES TEMPORARILY TO
- RAISE EXTRA MONEY QUICKLY WHILE YOU WAIT FOR THE RECRUITS TO ATTAIN A HIGHER
- LEVEL OF TRAINING.
- THE `1ST` PLATOON HAS BEEN IN TRAINING THE LONGEST,SO START COMMISSIONING THAT
- PLATOON-KEEP CLICKING ON THE DOWN ARROW NEXT TO THE PLATOON IDENTITY WINDOW
- UNTIL `1ST` APPEARS.
-
- CLICK ON THE PLATOON COMMISSION ICON,PROVIDING YOU HAD THE CREDITS TO BUY THE
- SELECTED EQUIPMENT,THE `1ST` IS NOW PART OF YOUR ARMY.CLICK ON THE UP ARROW
- NEXT TO THE WINDOW THAT IDENTIFIES THE CURRENT PLATOON,AND IT DISPLAYS
- `2ND`.CLICK ON THE PLATOON COMMISSION ICON,AND THE `2ND` IS NOW
- OPERATIONAL,REPEAT THE PROCESS FOR THE 3RD AND 4TH PLATOONS.
- CONGRATULATIONS YOU NOW HAVE AN ARMY,TURN THE PAGE TO DISCOVER HOW TO DEPLOY
- YOUT PLATOONS.
-
- ----------------------------PAGE 40------------------------------------------
-
- DONT CLICK .ON THE PLATOON DECOMMISSION ICON NOW-YOU`LL DISBAND YOUR NEWLY
- COMMISSIONED 4TH PLATOON WHICH WOULD BE SILLY.THIS ICON,LIKE THE PLATOON
- COMMISSION ICON,ONLY AFFECTS PLATOONS AND TRAINEES ON STARBASE.
-
- DEPLOYING PLATOONS:
-
- ONCE PLATOONS HAVE BEEN COMMISSIONED,YOU CONBTROL THEM VIA THE COMBAT CONTROL
- SCREEN WHICH ALLOWS PLATOONS TO BE MOVED FROM THE GARRISON ON A PLANET INTO A
- BATTLE CRUISER THAT IS SITTING IN A DOCKING BAY ON THAT PLANET,OR UNLOADED FROM
- A BATTLE CRUISER AND PLACED ON THE SURFACE OF A PLANET.
- CLICK ON THE COMBAT CONTROL ICON.NOTICE HOW THE PLATOONS-1ST THROUGH 4TH-APPEAR
- IN A LARGE GRID TO THE LEFT OF THE COMBAT CONTROL SCREEN.THE NUMBER OF MEN EACH
- PLATOON CONTAINS APPEARS NEXT TO ITS NAME.ALL FOUR PLATOONS ARE CURRENTLY ON
- THE SURFACE OF STARBASE.;A VERTICAL GREEN BAR GIVES A VISUAL REPRESENTATION OF
- YOUR OVERALL MILITARY STRENGTH ON THE CURRENT PLANET.(A DIGITAL READOUT TO THE
- RIGHT SHOWS HOW MANY MEN YOU HAVE ON THE CURRENT PLANET,AND REVEALS YOUR
- MILITARY STRENGTH THERE).
- WE`RE GOING TO SHIP THE 1ST AND 2ND PLATOONS TO YOUR NEW COLONY ONCE IT HAS
- BEEN SET UP BY THE ATMOS PROC.PLATOONS CAN ONLY BE TRANSPORTED IN BATTLE
- CRUISERS,SO NOW WOULD BE A GOOD TIME TO BUY ONE,CLICK RMB FOR MAIN SCREEN.
-
- --------------------------PAGE 41 AND 42 -------------------------------------
-
- USUAL PROCEDURE TO BUY HERE..(YOU KNOW IT BY NOW..DONT YOU?)..IF YOU CAN`T
- AFFORD A BATTLE CRUISER,GO TO THE GOVERMENT SCREEN AND BUMP THE TAXES UP FOR A
- WHILE.(MAKE SURE YOU RESET THE TAXES AGAIN IF YOU DO THIS,AS IT IS EASY TO
- FORGET,AND END TAXING THE PEOPLE SO HEAVY THEY STOP BREEDING).
-
- RETURN TO THE MAIN MENU(CLICK RMB..REMEMBER)THEN CLICK ON THE CARGO BAY ICON TO
- CALL UP THE CARGO BAY SCREEN.CLICK ON BATTLE 1`S NAME TO MAKE IT THE CURRENT
- SHIP FOR CARGO BAY OPERATIONS.YOU`RE NOW IN A POSITION TO CREW BATTLE 1.AND IT
- ALSO NEEDS TO BE FUELLED AS IT IS GOING TO BE USED TO TAKE YOUR TWO PLATOONS TO
- YOUR FIRST COLONY.
-
- CLICK ON THE UP/DOWN ARROW IN THE ICON THAT CONTAINS A PICTURE OF A FUEL FILLER
- NOZZLE AND HOLD DOWN THE MOUSE BUTTON(UP ARROW) TO PUMP FUEL FROM STARBASE`S
- RESERVES INTO BATTLE 1`S TANKS.NOTICE HOW THE GREEN BAR-READOUT MARKED `FUEL`
- IN THE LARGE PANEL TO THE RIGHT DECREASES AS THE NUMBER IN THE FUELLING ICON
- INCREASES-THE FOUR VERTICAL GREEN DISPLAYS ON THE RIGHT OF THE SCREEN SHOW HOW
- MUCH FUEL,MINERALS,ENERGY AND FOOD ARE HELD IN RESERVE ON THE CURRENT PLANET.
- THIS AREA AS YOU WILL SEE LATER,IS ALSO USED WHEN RESOURCES ARE MOVED AROUND AS
- CARGO-WE`LL RETURN TO THE SUBJECT LATER.FOR THE TIME BEING,JUST TRANSFER FUEL
- FROM STARBASE TO THE TANKS OF BATTLE 1.
- WHEN BATTLE 1`S TANKS ARE FULL CLICK ON THE CREW ICON TO ASSIGN A CREW,THEN ITS
- RMB FOR MAIN SCREEN.
-
- AS THE BATTLE CRUISER IS NOW FULLY COMMISSIONED AND WAITING IN ONE OF THE
- DICKING BAYS ON THE STARBASE,YOU CAN LOAD PLATOONS ONTO IT.CLICK ON THE COMBAT
- CONTROL ICON.BATTLE 1`S NAME NOW APPEARS IN ONE OF THE DOCKING BAYS SHOWN AT
- THE TOP LEFT OF THE COMBAT CONTROL SCREEN,AND AS IT IS THE ONLY CRAFT IN A
- DOCKING BAY,IT IS AUTOMATICALLY SELECTED AS THE CURRENT CRAFT(IF THERES MORE
- THAN ONE DOCKING BAY OCCUPIED,CLICK ON BATTLE 1`S NAME..TO MAKE IT CURRENT
- CRAFT...)
-
- THE PLAN IS TO SEND PLATOONS 1 AND 2 TO YOUR NEW COLONY-SO THEY HAVE TO BE
- MOVED ON BOARD BATTLE 1.CLICK ON `1ST` IN THE LARGE GRID TO THE LEFT,AND YOU`LL
- NOTICE THE IDENTIFYING DETAILS OF THE 1ST PLATOON MOVE INTO ONE OF THE FOUR
- EMPTY CELLS DISPLAYED TO THE RIGHT OF THE DOCKING BAY DISPLAY.THE 1ST PLATOON
- IS NOW ONBOARD BATTLE 1.-NOTICE HOW THE MILITARY STRENGTH READOUT AND THE
- VERTICAL GREEN BAR IN THE CENTRE OF THE SCREEN REDUCES AS YOU MOVE THE PLATOON
- OFF THE SURFACE OF STARBASE.CLICK ON `2ND` TO LOAD THE 2ND PLATOON,AND NOTICE
- FURTHER DEPLETION IN STARBASES MILITARY MIGHT THAT TAKES PLACE.CLICK ON THE RMB
- FOR MAIN SCREEN.
-
- -------------------------------PAGE 43---------------------------------------
-
- REVIEWING YOUR COLONY:
-
- CLICK ON THE ATMOS PROC ICON TO CHECK ON THE STATUS OF THE PLANET YOU STARTED
- FORMATTING A WHILE AGO.(IT HAS PROBABLY ALREADY FORMATTED BY NOW,AS THE MESSAGE
- WINDOW WILL HAVE POINTED OUT,BUT IF IT HAS`NT,WAIT UNTIL YOU GET THE MESSAGE
- THAT PLANET 1 IS NOW FORMATTED)
- CLICK ON THE UP ARROW TO THE RIGHT OFSTAR MAP TO MOVE THE PLANET CURSOR TO THE
- PLANET JUST ABOVE STARBASE.THE VIDEO WINDOW WILL NOW DISPLAY A VIEW OF YOUR
- NEWLY FORMATTED PLANET.THERE ARE FOUR DIFFERENT TYPES OF PLANET THAT CAN BE
- CREATED BY AN ATMOS PROC-VOLCANIC-TROPICAL-METROPOLITAN AND DESERT-AND THEY
- EACH HAVE DIFFERENT ATTRIBUTES.NOW WOULD BE AN OPPORTUNE MOMENT TO USE PAUSE
- FACILITY WHILE YOU CHECK OUT WHAT KIND OF PLANET YOU HAVE CREATED.
-
- CLICK ON THE PAUSE ICON TO SUSPEND GAMEPLAY WHILE YOU TURN TO PAGE 67 OF THIS
- MANUAL TO DISCOVER MORE ABOUT PLANETS...NOTICE HOW THE PAUSE ICON TURNS TO
- SILVER TO SHOW THE GAME IS SUSPENDED.RETURN HERE ONCE YOU HAVE IDENTIFIED WHAT
- TYPE OF PLANET,PLANET 1 IS.
- CLICK THE LEFT MOUSE BUTTON(LMB) TO DEACTIVATE THE PAUSE..SO YOU CAN RESUME
- PLAY.
-
- -------------------------------PAGE 44----------------------------------------
-
- NOW THAT PLANET 1 HAS BEEN ESTABLISHED AS A COLONY,YOU MAY WISH TO CLICK ON THE
- GOVERMENT SCREEN ICON TO DISCOVER WHAT YOU HAVE IN THE WAY OF POPULATION AND
- RESOURCES IN THE SEED COLONY PLANTED BY THE ATMOS PROC,CLICKING ON THE
- GOVERMENT SCREEN ICON WILL CALL UP THE GOVERMENT SCREEN WITH PLANET 1 SELECTED
- AS THE CURRENT PLANET-ASSUMING YOU LEFT THE PLANET CURSOR ON PLANET 1.
- NOTICE THAT YOU HAVE A LITTLE OF EVERYTHING,START THINKING WHAT EQUIPMENT YOU
- NEED TO BUY AND SEND TO PLANET 1 IN ORDER TO ESTABLISH IT AS A COLONY,BEARING
- IN MIND THE TYPE OF PLANET IT IS.
- WE HAVE ALREADY BOUGHT A SECOND SOL SAT GEN FOR PLANET 1.WHICH IS CURRENTLY
- ORBITTING STARBASE,AND HAVE COMMISSIONED A BATTLE CRUISER AND LOADED TWO
- PLATOONS ONTO IT,READY FOR SHIPMENT TO THE NEW COLONY.TIME TO SEND THE CRAFT ON
- ITS WAY.CLICK RMB FOR MAIN SCREEN.
-
- CLICK ON THE NAVIGATION ICON,YOU WILL NOTICE PLANET 1 IS THE CURRENT PLANET-ITS
- DOCKING BAYS ARE EMPTY,SO THERE ISNT A CURRENT CRAFT SELECTED FOR
- NAVIGATION.FIND BATTLE 1`S NAME IN THE CENTRAL GRID THAT DISPLAYS THE ROSTER OF
- THE CRAFT IN YOUR FLEET,AND CLICK ON IT TO SELECT BATTLE 1 AS THE CURRENT SHIP
- FOR NAVIGATION OPERATIONS.
-
- --------------------------PAGE 45 AND 46--------------------------------------
-
- BATTLE 1 IS IN A DOCKING BAY ON STARBASE,SO YOU NEED TO CLICK ON THE LAUNCH
- INTO ORBIT ICON TO GET IT INTO SPACE.
-
- THEN CLICK ON THE JOURNEY TO PLANET ICON TO INITIATE THE TRIP.THE ROSTER OF
- CRAFT IS NOW REPLACED BY A LIST OF NAMES OF ALL FORMATTED PLANETS IN THE PLANET
- SYSTEM,CLICK ON PLANET 1 AS THE DESTINATION.NOTICE HOW THE DETAILS APPEAR IN
- THE JOURNEY STATISTICS PANEL TO THE BOTTOM RIGHT OF THE NAVIGATION SCREEN WHEN
- YOU DO THIS-YOU CAN SEE HOW MUCH FUEL IS NEEDED TO UNDERTAKE THE JOURNEY,AND
- YOU ARE GIEN THE `EDA`-ESTIMATED DAYS OF ARRIVAL.
- WHILE YOU WAIT FOR BATTLE 1 TO COMPLETE THE JOURNEY,YOU MIGHT AS WELL SEND ONE
- OF THE SOL SAT GEN FROM ORBIT AROUND STARBASE TO ORBIT ROUND THE PLANET 1.CLICK
- EITHER SOLAR 1 OR SOLAR 2 IN YOUR CRAFT ROSTER TO SELECT A SOLAR SATELLITE AS
- THE CURRENT CRAFT FOR NAVIGATION SCREEN OPERATIONS.
- AS THE SOL SAT GEN ARE ALREADY IN ORBIT,ALL YOU NEED TO DO IS CLICK ON THE
- JOURNEY TO PLANET ICON AND SELECT PLANET 1 AS THE DESTINATION.WHEN YOUR SOL SAT
- GEN ARRIVES AT PLANET 1 IT WILL STAY IN ORBIT AND IMMEDIATELY BEGIN BEAMING
- DOWN ENERGY TO THE PLANET SURFACE.
- ITS WORTH REMEMBERING YOU CAN CHANGE THE CURRENT PLANET WHILE YOU ARE USING THE
- NAVIGATION SCREEN-IF THE LAST THING YOU DO IS CLICK ON A PLANET AS A
- DSTINATION,THEN THE PLANET BECOMES THE CURRENT PLANET WITHIN THE GAME WHEN YOU
- LEAVE THE NAVIGATION SCREEN,SIMILARLY,IF THE LAST HING YOU DO ON THE NAVIGATION
- SCREEN IS CLICK ON A CRAFT,THEN ITS LOCATION(OR ITS DESTINATION)BECOMES THE
- CURRENT PLANET.
- BATTLE 1 WILL NOW ORBIT AROUND PLANET 1,SELECT BY CLICKING ON ITS NAME IN THE
- CENTRAL ROSTER,THEN CLICK ON THE LAND ON PLANET ICON TO MOVE IT FROM ORBIT TO A
- VACANT DOCKING BAY ON THE SURFACE OF PLANET 1.CLICK RMB FOR MAIN SCREEN.
-
- ----------------------------PAGE 47-------------------------------------------
-
- SETTING UP A GARRISON:
-
- CLICK ON THE COMBAT CONTROL ICON TO CALL UP THE COMBAT CONTROL SCREEN.PLANET 1
- SHOULD STILL BE THE CURRENT PLANET.BATTLE 1 IS IN A DOCKING BAY,AND IT CONTAINS
- THE 1ST AND 2ND PLATOONS:THEIR NAMES APPEAR IN THE PANEL CONTAINING 4 GRIDS
- THAT IS LOCATED JUST RIGHT OF THE 3 DOCKING BAY WINDOWS,BECAUSE BATTLE 1 IS THE
- CURRENT SHIP,THE OTHER DISPLAYS ON THE COMBAT CONTROL SCREEN SHOW THERE IS A
- MILITARY STRENGTH OF ZERO ON PLANET 1.
- WHEN YOU CLICK ON THE NAME OF ONE OF YOU PLATOONS,IT IS MOVED TO THE SURFACE OF
- PLANET 1,AND A GREEN VERTICAL BAR APPEARS ON THE SCREEN,INDICATING THAT YOU
- HAVE ESTABLISHED A MILITARY PRESENCE ON THE PLANET.CLICK ON THE NAME OF THE
- OTHER PLATOON THAT IS STILL WAITING ABOARD BATTLE 1 AND NOTICE HOW YOU HAVE
- BOOSTED YOUR MILITARY PRESENCE ON PKANET 1 EVEN MORE.
-
- END OF TOUR:
-
- YOU HAVE NOW GOT STARBASE UP AND RUNNING EFFICIENTLY AND ESTABLISHED A COLONY
- ON PLANET 1:THE QUICK START TOUR IS NOW COMPLETE AND YOU CAN BEGIN TO PLAY IN
- EARNEST.YOU MAY WISH TO SAVE THE GAME POSITION AGAIN BEFORE CONTINUING PLAY.BUT
- FROM HERE ON ITS YOUR SKILL AGAINST THE SKILL OF THE ENEMY COMMANDER-GOOD
- LUCK-AND DONT FORGET THAT ELSEWHERE IN THIS MANUAL THERE ARE HELPFUL HINTS ON
- MANAGING RESOURCES,DEVELOPING STRATEGIES AND GOING TO WAR,ALONG WITH MORE
- DETAILED DESCRIPTIONS OF THE PRIMARY CONTROL SCREENS FOUND IN THE GAME.
-
- ---------------------------PAGE 48--------------------------------------------
- THIS IS JUST A LARGE PICTURE OF THE MAIN SCREEN.
-
- ---------------------------PAGE 49--------------------------------------------
-
- MAIN SCREEN:
-
- THIS IS THE SCREEN WHICH APPEARS WHEN YOU FIRST ENTER ONE OF THE FOUR PLANET
- SYSTEMS,FROM HERE,YOU ACCESS CONTROLS AVAILABLE TO YOU DURING PLAY,RECIEVE
- MESSAGES ON THE VIDEO TELEPRINTER CONSOLE,AND AGAIN AN OVERVIEW OF THE PROGRESS
- OF THE GAME.
- WHEREVER YOU ARE,WHATEVER YOUR DOING,ONE CLICK ON THE RIGHT MOUSE BUTTON(RMB)
- RETURNS YOU HERE,UNLESS YOU ARE IN THE MIDDLE OF BUYING OR RENAMING
- SOMETHING,IN WHICH CASE THE (RMB) TEMPORARILY DUPLICATES THE `ENTER` KEY,USED
- TO ENTER YOUR CHOICE,2 CLICKS OF THE RMB WILL GET YOU BACK TO THE MAIN SCREEN.
-
- THE SYSTEM MAP:
-
- AN AT-A-GLANCE TO HOW THINGS ARE GOING IN THE CURRENT SOLAR SYSTEM.YOUR
- STARBASE IS AT THE BOTTOM OF THE MAP AND THE ENEMIES BASE IS AT THE TOP.THE
- COLOURED DOTS THAT ORBIT AROUND THE AXIS OF THE STAR MAP REPRESENT THE
- PLANETS:RED REPRESENTS A PLANET UNDER CONTROL OF THE ENEMY:BLUE REPRESENTS A
- NEUTRAL,UNFORMATTED PLANET:WHITE INDICATES THAT A PLANET IS CURRENTLY BEING
- FORMATTED,EITHER BY YOU OR THE ENEMY. A DOT THAT FLASHES BETWEEN RED AND GREEN
- INDICATES A PLANET THAT IS CURRENTLY EMBROILED IN BATTLE.YOUR OPPONENTS FACE
- APPEARS IN SILHOUETTE BEHIND THE SYSTEM MAP-THE CLEARER YOU CAN SEEE HIM,THE
- CLOSER HE IS TO VICTORY.
-
- -------------------------PAGE 50----------------------------------------------
- THE PLANET CURSOR:
-
- SELECTS THE `CURRENT PLANET` AND IS MOVED UP AND DOWN THE SYSTEM MAP USING THE
- UP/DOWN ARROW CONTROLS AT THE TOP RIGHT OF THE MAP,CLICK THE UP/DOWN ARROW PAIR
- CLOSEST TO THE ANIMATED MAP TO MOVE THE PLANET CURSOR UP OR DOWN ONE PLANET PER
- CLICK,OR CLICK AND HOLD ON THE RED UP/DOWN ARROW PAIR TO THE RIGHT TO MOVE THE
- PLANET CURSOR AROUND THE SYSTEM MORE RAPIDLY.RELEASE THE MOUSE BUTTON TO STOP
- THE CURSOR IF YOU USE THESE ARROWS.
- NOTICE HOW THE VIEW SCREEN IN THE VIDEO WINDOW CHANGES WHEN YOU MOVE THE PLANET
- CURSOR AROUND THE SYSTEM....
-
- PLANET INFO:
-
- THE ICON AT THE TOP LEFT OF THE SYSTEM MAP DISPLAY CALLS UP BASIC INFO ON THE
- CURRENT PLANET-ITS WORTH REMEMBERING THAT THE LARGER THE PLANET IS,THE LONGER
- IT TAKES TO FORMAT.THIS ICON ALSO GIVES A BREAKDOWN ON THE STATUS OF THE ENTIRE
- PLANET SYSTEM,REVEALING THE NUMBER OF PLANETS UNDER ENEMY CONTROL AND THE
- NUMBER OF PLANETS THAT HAVE YET TO BE FORMATTED.
-
- HOME KEY:
-
- THE ICON AT THE BOTTOM LEFT OF THE SYSTEM MAP DISPLAY IS THE `HOME` KEY-CLICK
- ON IT TO MOVE THE PLANET CURSOR DIRECTLY TO STARBASE.
-
- --------------------------PAGE 51---------------------------------------------
-
- VIEW WINDOW:
-
- WHEN THE PLANET CURSOR IS RESTING OVER A PLANET IN THE SYSTEM MAP,A VISUAL
- REPRESENTATION OF THE PLANET APPEARS IN THE VIDEO WINDOW,AND THAT PLANET
- BECOMES THE `CURRENT` PLANET-MANY OF THE ICONS NOW CALL UP SCREENS WHICH HAVE
- AN EFFECT ON THE CURRENT PLANET,PROVIDING ITS UNDER YOUR CONTROL.
- THERE ARE FOUR TYPES OF FORMATTED PLANET THAT YOU WILL ENCOUNTER IN THE
- GAME,EACH OF WHICH HAS DIFFERENT PROPERTIES.THE VIEW THAT APPEARS IN THE VIDEO
- WINDOW MAKES IT CLEAR WHAT TYPE OF PLANET YOU ARE DEALING WITH-PROVIDING IT IS
- UNDER YOUR CONTROL.
- A CURT `CLASSIFIED` MESSAGE APPEARS OVER A BLACK SCREEN IF YOU SELECT ONE OF
- THE ENEMY CONTROLLED PLANETS WITH THE PLANET CURSOR.IF YOU SELECT A
- LIFELESS,UNFORMATTED PLANET ALL YOU WILL SEE IS A BLEAK GREY PLANETSCAPE-UNLESS
- AN ATMOS PROC IS BUSY FORMATTING THAT PLANET,IN WHICH CASE WAVES OF FIRE WILL
- SWEEP ACROSS THE SURFACE.(FOR MORE DETAILED DISCUSSION,SEE PAGE 67)
- THE CALANDER AT THE TOP OF THE VIDEO WINDOW KEEPS TRACK OF GAMETIME-WHICH
- STARTS DAY 1 OF YEAR 2010(THERE ARE 60 DAYS IN EACH YEAR IN THIS
- DIMENSION)THER`S NO TIME LIMIT TO THE AMOUNT OF TIME YOU HAVE TO COMPLETE A
- GAME,BUT GAMETIME CONTINUES RELENTLESSLY.EVENTS ARE TRIGGERED BY THE PASSING OF
- SET AMOUNTS OF TIME-FOR INSTANCE,A POPULATION OF A GIVEN SIZE CONSUMES A GIVEN
- QUANTITY OF FOOD EACH DAY.YOU MAY WISH TO USE THE PAUSE FACILITY TO SUSPEND
- GAMETIME IF YOU NEED TO STOP AND THINK.
- A DISPLAY AT THE BOTTOM OF THE VIDEO WINDOW SHOWS THE NAME OF THE CURRENT
- PLANET,PROVIDING IT HAS BEEN FORMATTED.
-
- -------------------------PAGE 52----------------------------------------------
-
- PAUSE AND SOUND CONTROLS:
-
- CLICK ON THE EAR TO TOGGLE SOUND EFFECTS ON/OFF,CLICKING ON THE HAND PAUSES THE
- GAME,AND THE ICON BECOMES SILVER-COLOURED-CLICK ON IT AGAIN,OR LMB TO RESUME
- PLAY.
-
- MESSAGE WINDOW:
-
- INCOMING MESSAGES WILL AUTOMATICALLY SCROLL ONTO THE MESSAGE WINDOW,AND STACK
- UP,WAITING FOR YOU TO READ THEM.YOU WILL BE ALERTED WHEN A NEW MESSAGE HAS
- ARRIVED-RETURN TO THE MAIN MENU SCREEN AND CLICK ANYWHERE IN THE MESSAGE WINDOW
- TO READ THE NEW TEXT.CONTINUE CLICKING IF THERE ARE MORE MESSAGES
- WAITING.MESSAGES CAN INCLUDE REPORTS ON PROGRESS AND EVENTS THAT EFFECT THE
- COURSE OF THE GAME,AND ARE A USEFUL SOURCE OF INFORMATION.
-
- CONTROL PANEL:
-
- CLICKING ON THESE ICONS GIVES ACCESS TO THE OTHER CONTROL SCREENS WITHIN
- SUPREMACY.LEARN TO RECOGNISE THESE ICONS-THEY ALSO APPEAR ON OTHER SCREENS,
- WHERE THEY ALLOW YOU TO GO DIRECTLY TO ANOTHER CONTROL SCREEN WITHOUT RETURNING
- TO THE MAIN SCREEN FIRST.DETAILED DESCRIPTIONS OF THE SUB-SCREENS ACCESSED BY
- THESE ICONS CAN BE FOUND IN THE FOLLOWING PAGES.
-
- --------------------------PAGE 53---------------------------------------------
-
- GOVERMENT SCREEN ICON:
-
- THIS CALLS UPO THE GOVERMENT SCREEN,WHICH PROVIDES STATISTICAL INFO ON THE
- CURRENT PLANET-WATCHING THE DISPLAYS UPDATE ALLOWS YOU TO BUILD UP AN
- IMPRESSION OF ECONOMIC TRENDS ON A PLANET.SELECT THIS SCREEN TO LEARN THE
- LEVELS OF RESOURCES(FOOD,MINERALS,FUEL AND ENERGY)THAT ARE PRESENT ON THE
- CURRENT PLANET,AND TO GAIN AN OVERVIEW OF THE POPULATIONS SIZE,MORALE AND RATE
- OF GROWTH,CLICKING ON THE UP/DOWN ARROWS NEXT TO THE DISPLAY THAT SHOWS THE
- CURRENT RATE ALLOWS IT TO BE CHANGED.ONCE YOU ARE ON THE GOVERMENT SCREEN,YOU
- CAN SWITCH TO ANOTHER PLANET UNDER YOUR CONTROL WITHOUT RETURNING TO MAIN THE
- MAIN SCREEN BY CLICKING ON ITS NAME IN THE CENTRAL GRID.
-
- BUY SCREEN ICON:
-
- PLANT,MACHINERY AND SHIPS CAN BE BOUGHT ONCE YOU ACCESSS THE BUY SCREENS,GOODS
- ARE TRANSFERRED INSTANTANEOUSLY FROM YOUR HOME PLANET SYSTEM TO STARBASE,BUT
- YOU HAVE TO HAVE THE APPROPRIATE RESOURCES ON STARBASE AND AN EMPTY DOCKING BAY
- BEFORE A PURCHASE CAN BE COMPLETED.OWING TO ITS VAST TECHNOLOGICAL
- COMPLEXITY,YOU CANNOT OWN MORE THAN ONE ATMOSPHERE PROCESSOR(ATMOS PROC)AT A
- TIME-AND IF YOU ARE ATTEMPTING TO GAIN CONTROL OF THE HITOTSU PLANET SYSTEM,YOU
- WILL HAVE TO WAIT A WHILE BEFORE YOUR SCIENTISTS MAKE AN ATMOS PROC AVAILABLE.
-
- -------------------------------PAGE 54----------------------------------------
-
- NAVIGATION SCREEN:
-
- USED TO CONTROL THE MOVEMENT OF YOUR FLEET-WHICH CAN CONTAIN UP TO 32 CRAFT AT
- ANY ONE TIME.YOU CAN DISCOVER THE POSITION OF A GIVEN CRAFT BY CLICKING ON ITS
- NAME IN THE CENTRAL GRID OF THE NAVIGATION SCREEN.THIS SCREEN IS ALSO USED TO
- LAUNCH SHIPS INTO ORBIT FROM THE DOCKING BAYS OF THE CURRENT PLANET,TO COMMENCE
- JOURNEYS,TO ABORT JOURNEYS AND TO LAND SHIPS FROM ORBIT.
-
- PLANET FORMATTER:
-
- ONCE YOU HAVE PURCHASED AN ATMOS PROC,IT CAN BE LAUNCHED ON THE JOURNEY TO THE
- CURRENT PLANET BY CLICKING HERE,THE NAVIGATION SCREEN IS NOT USED TO CONTROL
- ITS MOVEMENTS.YOU CAN ONLY DESPATCH THE ATMOS PROC TO AN UNFORMATTED
- PLANET.WHEN IT ARRIVES,IT LANDS ON THE PLANET SURFACE AUTOMATICALLY AND BEGINS
- FORMATTING WITHOUT ANY FURTHER INTERVENTION ON YOUR PART,CLICKING ON THIS ICON
- AGAIN REVEALS HOW MUCH GAMETIME HAS STILL TO ELAPSE BEFORE THE FORMATTING WILL
- BE COMPLETE.
- KEEP TRACK OF WHERE YOUR ATMOS PROC IS LOCATED-AS IT LANDS ON THE BARREN
- SURFACE OF AN UNFORMATTED PLANET,IT APPEARS ON THE PLANET SURFACE SCREEN OF A
- COLONY THAT IT CREATES.SHOULD THE ENEMY WIN CONTROL OF ONE OF YOUR PLANETS AND
- FIND YOUR ATMOS PROC ON THE SURFACE,HE IS CERTAIN TO SCRAP IT.YOU CAN THEN BUY
- ANOTHER ONE IF YOU NEED TO,BUT THEY ARE VERY EXPENSIVE.
-
- -----------------------------PAGE 55------------------------------------------
-
- PLATOON MANAGEMENT:
-
- AT THE START OF A GAME,YOU DONT HAVE AN ARMY.CLICK HERE TO ACCESS THE PLATOON
- MANAGEMENT SCREEN WHICH ALLOWS CIVILIANS TO BE DRAFTED FROM THE STARBASE
- POPULATION,PUT INTO TRAINING,EQUIPPED AND COMMISSIONED INTO THE BASIC FIGHTING
- UNIT OF AN ARMY,THE PLATOON.
-
- CARGO BAY:
-
- EACH COLONISED PLANET HAS 3 DOCKING BAYS,WHICH YOU CAN ACCESS FOR CARGO
- OPERATIONS IF YOU CONTROL THE PLANET.CLICK HERE TO ACCESS THE CARGO SCREEN FOR
- CURRENT PLANET;YOU CAN THEN CREW SHIPS OR UNLOAD FUEL,PASSENGERS AND CARGO FROM
- OR TO THE STORES HELD ON THE PLANET.
-
- PLANET SURFACE:
-
- IN ADDITION TO 3 DOCKING BAYS,EACH PLANET HAS ROOM ON ITS SURFACE FOR 6
- CRAFT.CLICK HERE TO ACCESS THE SCREEN THAT ALLOWS YOU TO MOVE SHIPS FROM THE
- DOCKING BAYS TO THE SURFACE PLATFORMS AND BACK AGAIN.MINING AND HORTI-STATIONS
- HAVE TO BE ON THE SURFACE OF A PLANET AND THE TOGGLE SWITCH MOVED TO `ON`
- BEFORE THEY START PRODUCING RESOURCES.
-
- --------------------------------PAGE 56---------------------------------------
-
- COMBAT CONTROL:
-
- ONCE YOU HAVE LANDED THE BATTLE CRUISER,THE COMBAT CONTROL SCREEN ALLOWS YOU TO
- MONITOR AND CONTROL THE WAR ON THE CURRENT PLANET,WETHER YOU CONTROL THAT
- PLANET OR NOT.PLATOONS CAN BE MOVED ON OR OFF BATTLE CRUISERS IN DOCKING
- BAYS,AND THE AGGRESSION LEVEL WITH WHICH PLATOONS FIGHT CAN BE ADJUSTED.
-
- SPYING:
-
- INFO ON THE STATUS OF THE CURRENT CAN BE PURCHASED BY CLICKING HERE-BUT YOU
- HAVE TO PAY IN ADVANCE FOR EACH SNIPPET
-
- DISK MANAGEMENT:
-
- SUPREMACY USES SPECIALLY FORMATTED DISKS TO STORE GAME POSITIONS,CLICKING HERE
- ACCESSES THE CONTROLS THAT ALLOW A DISK TO BE FORMATTED AND GAME POSITIONS TO
- BE SAVED OR LOADED.YOU CAN ALSO RESTART THE GAME IN PROCESS OR RESET THE
- COMPUTER.(IF YOU WANT TO CLEAR A HOST OF QUEUED MESSAGES FROM THE MESSAGE
- WINDOW,CLICK ON THIS ICON TO CALL UP THE DISK CONTROL DIALOG,THEN CLICK CANEL
- TO RETURN TO THE GAME).
-
- --------------------------------PAGE 57----------------------------------------
-
- GOVERNMENT SCREEN:
-
- FROM THIS SCREEN YOU CAN GAIN ALL THE INFO YOU NEED ON THE WELL-BEING OF YOUR
- COLONIES.CLICKING ON THE GOVERMENT ICON ON THE MAIN SCREEN BRINGS YOU
- HERE,AND A DETAILED SUMMARY OF THE ECONOMIC POSITION AND MILITARY STRENGTH ON
- THE CURRENT PLANET IS DISPLAYED.WITH A LITTLE PRACTISE,TRENDS THAT MIGHT NEED
- IMMEDIATE OR FUTURE ACTION CAN BE SPOTTED BY VIEWING THE WINDOWS OF THIS
- SCREEN.YOU CAN ACCESS INFO ON YOUR OTHER COLONIES DIRECTLY-JUST CLICK IN THE
- CENTRAL GRID ON THE NAME OF THE COLONY TO MAKE IT THE CURRENT PLANET.
-
- RENAMING PLANETS:
-
- THE NAME OF THE CURRENTLY-SELECTED PLANET CAN BE CHANGED AT ANY TIME,PROVIDING
- IT IS UNDER YOUR CONTROL-JUST CLICK ON THE RENAME BUTTON TO CONFIRM.AS THE GAME
- DEVELOPS,YOU MAY FIND IT USEFUL TO USE MEANINGFUL NAMES TO HELP YOU REMEMBER
- WHAT IS ON A PARTICULAR PLANET.
-
- --------------------------------PAGE 58---------------------------------------
-
- SEND CASH TO STARBASE:
-
- CLICKING ON THIS ANIMATED ICON SENDS ALL THE CREDITS THAT ARE IN THE TREASURIES
- OF ALL YOUR COLONIES BACK TO STARBASE ALMOST INSTANTANEOUSLY.IF THE WAR IS
- RAGING,ITS WORTH POPPING BACK TO THE GOVERMENT SCREEN AS OFTEN AS YOU CAN,JUST
- TO DO THIS-IF THE ENEMY`S ARMY CONQUERS ONE OF YOUR COLONIES YOU LOSE
- EVERYTHING THERE:YOU MIGHT BE ABLE TO RESCUE SOME CASH.
-
- MONITORING RESOURCE LEVELS:
-
- THE RESOURCES DISPLAY REVEALS THE CURRENT STOCKS OF FOOD,MINERALS,FUEL AND
- ENERGY ON THE PLANET UNDER EXAMINATION.THE DISPLAY UPDATES DYNAMICALLY-THAT IS,
- WHILE YOU WATCH.THE FIGURE IN THE FOOD METER,FOR INSTANCE JUMPS UP ONCE PER DAY
- OF GAMETIME IF YOU HAVE ONE OR MORE ACTIVE HORTI-STATIONS ON THE SURFACE,THEN
- JUMPS DOWN AS THE POPULATION REMOVES ITS FOOD RATION FOR THE PERIOD.IF LEVELS
- GET TOO LOW OR DROP TO ZERO YOU NEED TO TAKE REMIDIAL ACTION.FURTHER DETAILS ON
- MANAGING RESOURCES APPEAR ON PAGE 87.
-
- POPULATION AND MILITARY GARRISON:
-
- PEOPLE ARE VERY USEFUL.YOU CAN USE THEM TO CREW SHIPS AND FIGHT WARS IF YOU
- TRANSPORT THEM BACK TO STARBASE,OR YOU CAN RAISE MONEY FROM A COLONY BY TAXING
- THE POPULATION.THE POPULATION DISPLAY REVEALS THE CURRENT NUMBER OF PEOPLE ON A
- PLANET,THE RATE AT WHICH THE POPULATION IS GROWING,THE MORALE OF THE PEOPLE AND
- THE TAX RATE APPLIED.
-
- --------------------------------PAGE 59----------------------------------------
-
- ALL OTHER THINGS BEING EQUAL,POPULATION GROWTH IS A FUNCTION OF MORALE,WHICH IN
- TURN IS A FUNCTION OF THE TAX RATE.CLICKING ON THE UP/DOWN ARROWS NEXT TO THE
- TAX DISPLAY ALLOWS YOU TO SET A TAX RATE,BETWEEN 0% AND 100%.FURTHER DETAILS ON
- MANAGING POPULATION APPEAR ON PAGE 87.
- WHEN A COLONY IS ESTABLISHED,IT HAS MILITARY STRENGTH RATING OF `0`.PLATOONS
- CAN ONLY BE TRAINED,EQUIPPED AND COMMISSIONED ON STARBASE-BUT ONCE THAT HAS
- BEEN ACHIEVED,YOU CAN SHIP THEM OUT TO GARRISON A COLONY OR ATTACK A PLANET
- UNDER ENEMY CONTROL.ONCE PLATOONS HAVE DISEMBARKED FROM A BATTLE CRUISER,THEN
- THEIR MILITARY STRENGTH IS ADDED TO YOUR MILITARY STRENGTH ON THAT
- PLANET.FURTHER DETAILS ON THE FACTORS THAT EFFECT THE COMBAT ABILITY OF YOUR
- PLATOONS APPEARS IN THE MISSION BACKGROUND SECTION ON PAGE 82.
-
- LOCATING CRAFT:
-
- CRAFT MAY BE ORBITTING A PLANET,SITTING ON ONE OF THE SIX PLATFORMS ON ITS
- SURFACE,OR BE PARKED IN ONE OF THE THREE DOCKING BAYS.CLICKING ON THE
- APPROPRIATE OVERVIEW ICON REVEALS WHAT IS CURRENTLY WHERE-UNLESS YOU HAVE MORE
- THAN SIX CRAFT IN ORBIT AROUND THE PLANET,IN WHICH CASE THE FIRST SIX TO ARRIVE
- ARE SHOWN IN THE DISPLAY WINDOWS.
-
- SHORTCUTS:
-
- THESE THREE ICONS OFFER A QUICK ROUTE TO OTHER CONTROL SCREENS-USE THEM TO
- AVOID RETURNING TO THE MAIN SCREEN.
-
- --------------------------------PAGE 60---------------------------------------
-
- BUY SCREEN:
-
- YOUR ONE STOP SHOP FOR SHIPS AND EQUIPMENT,THIS IS WHERE YOU COME TO BUY AN
- ATMOS PROC, A SOL SAT GEN,A BATTLE CRUISER,A MINING STATION,A HORTI-STATION OR
- A CARGO CRUISER.FLIP THROUGH THE SCREENS BY CLICKING ON THE LEFT OR RIGHT
- ARROWS UNTIL SOMETHING CATCHES YOUR FANCY....CLICK THE RMB FOR MAIN SCREEN.
- THE STATUS PANEL AT THE FOOT OF EACH OF THE SIX FLIP SCREENS IDENTIFYS THE ITEM
- ON OFFER,SHOWS ITS PRICE AND GIVES YOU A SUMMARY OF THE RESOURCES YOU CURRENTLY
- HAVE ON STARBASE.SUFFICIENT CREDITS ARE ALL YOU NEED TO MAKE A PURCHASE IF YOU
- ARE FIGHTING IN THE HITOTSU SYSTEM:CREDITS AND MINERALS ARE USED TO PAY FOR
- GOODS IN THE FUTATSU SYSTEM;CREDITS,MINERALS AND ENERGY ARE REQUIRED TO PAY FOR
- GOODS REQUIRED IN THE MITTSU AND YOTTSU SYSTEMS.
-
- GOODS ARE NOT MANUFACTURED-THEY ARE SENT FROM YOUR HOME UNIVERSE EPSILON THE
- MOMENT YOU RETURN THE APPROPRIATE PAYMENT THROUGH HYPERSPACE GATE BY CLICKING
- ON THE `BUY`BUTTON ON A SCREEN IN THE CATALOGUE.YOU MUST HAVE ENOUGH RESOURCES
- IN STORE ON STARBASE TO MAKE THE PAYMENT IN ORDER TO MAKE A PURCHASE.
- DELIVERY CAN ONLY BE MADE IF YOU HAVE A VACANT DOCKING BAY ON STARBASE TO
- RECIEVE A CRAFT AND A PURCHASE MUST NOT TAKE YOUR FLEET SIZE TO OVER 32 CRAFT.
- CLICK ON `BUY` IF YOU WANT TO PURCHASE THE PIECE OF KIT CURRENTLY ON
- DISPLAY,BEFORE CONFIRMING A PURCHASE BY CLICKING THE RMB,YOU HAVE THE
- OPPORTUNITY TO TYPE IN A NEW NAME FOR THE ITEM BY PRESSING `BACK SPACE` AND
- ENTERING A NEW NAME,WHICH CAN CONTAIN UP TO 8 CHARACTERS.PRESS `ENTER` OR THE
- RMB TO CONFIRM THE NEW NAME.
-
- --------------------------------PAGE 61---------------------------------------
-
- THE DEFAULT NAME USES THE CLASS AS THE FIRST PART OF AN IDENTIFIER,EG;`FARMING`
- AND A NUMBER,IF YOU ALREADY HAVE 4 HORTI-STATIONS AND GO TO BUY ANOTHER,THE
- DEFAULT NAME WILL BE `FARMING 5`.
- YOU CAN ONLY RUN ONE ATMOS PROC AT A TIME-YOU CAN ONLY BUY ANOTHER ONE IF THE
- ENEMY CAPTURES YOUR FIRST UNIT.
- DURING THE COURSE OF PLAY,TECHNOLOGICAL ADVANCES WILL BE MADE BY YOUR
- SCIENTISTS AND NATURAL DISASTERS WILL OCCUR IN THE SYSTEM.BOTH CAN AFFECT THE
- OPERATIONAL CAPABILITIES OF THE CRAFT IN YOUR FLEET,OR AFFECT THE
- SPECIFICATIONS OF CRAFT THAT WILL BE SHIPPED FROM EPSILON NEXT TIME YOU MAKE
- APURCHASE.
-
- WHAT DOES WHAT....:
-
- THE ATNMOSPHERE PROCESSOR(ATMOS PROC) IS A TRULY SOPHIISTICATED PIECE OF
- TECHNOLOGY,IT REQUIRES NO CREW,AND RUNS ON NUCLEAR ENERGY WHICH IT GENERATES
- ITSELF.IF YOU SEND IT TO A NEUTRAL,UNFORMATTED PLANET THAT IS INCAPABLE OF
- SUPPORTING LIFE,THE ATMOS PROC CAN CREATE POPULATION-FRIENDLY CONDITIONS ON THE
- PLANET SURFACE.A NEWLY FORMATTED PLANET WILL ALSO BE SEEDED WITH A QUANTITY OF
- FOOD,MINERALS,FUEL,ENERGY AND PEOPLE AS WELL AS THE BASIC INSTALLATIONS SUCH AS
- DOCKING BAYS NEEDED TO RUN A COLONY,FOR MORE DETAILS,SEE THE PLANET FORMATTING
- DESCRIPTION ON PAGE 66.
-
- --------------------------------PAGE 62---------------------------------------
-
- A :SOLAR SATELLITE GENERATOR(SOL SAT GEN):, LIKE THE ATMOS PROC,IS NUCLEAR
- POWERED AND RUNS AUTOMATICALLY.WHEN IT IS ORBITTING A PLANET IT GENERATES
- ENERGY WHICH IS BEAMED DOWN TO THE PLANET SURFACE AND PLACED IN STORAGE.
-
- A :BATTLE CRUISER: CAN ONLY CARRY LIMITED AMOUNTS OF CARGO AND A LARGE NUMBER
- OF CIVIALIAN PASSENGERS,BUT ITS PRIME PURPOSE IS MOVING PLATOONS.UP TO FOUR
- PLATOONS CAN BE ACCOMADATED IN ITS ON-BOARD BARRACKS.AT THE START OF A
- GAME,BATTLE CRUISERS REQUIRE FUEL TO TRAVEL BETWEEN PLANETS.
-
- A :HORTICULTURAL STATION(HORTI-STAT):,LIKE A :MINING STATION:HAS TO BE CREWED,
- PLACED ON THE SURFACE OF A PLANET AND ACTIVATED BEFORE IT SERVES ITS PURPOSE.AS
- MIGHT BE EXPECTED,AN OPERATIONAL HORTI-STAT CREATES FOOD WHICH IS PASSED INTO
- THE HOSTS PLANETS STORES,WHILE A MINING STATION CREATES MINERALS AND FUEL.THESE
- RESOURCE-GENERATING UNITS CAN TRAVEL BETWEEN PLANETS,PROVIDING YOU SUPPLY THEM
- WITH FUEL,AND THEY CAN CARRY SMALL AMOUNTS OF CARGO ON THE JOURNEY.
-
- A :CARGO CRUISER: IS WELL SUITED TO DEEP SPACE OPERATIONS,IT REQUIRES A CREW
- AND FUEL TO BECOME OPERATIONAL,AND CAN LUG LARGE QUANTITIES OF
- PEOPLE,FUEL,ENERGY MINERALS AND FOOD BETWEEN PLANETS.AT THE START OF THE
- GAME,CARGO CRUISERS REQUIRE FUEL TO TRAVEL BETWEEN PLANETS.
-
- FURTHER DETAILS ON THE ATTRIBUTES AND USES OF EACH OF THE SIX CRAFT APPEAR IN
- THE GLOSSARY ON PAGE 12.
-
- --------------------------------PAGE 63 AND 64---------------------------------
-
- NAVIGATION SCREEN:
-
- THIS SCREEN ALLOWS YOU TO CONTROL THE MOVEMENT OF CRAFT IN YOUR FLEET AROUND
- THE PLANET SYSTEM.ONLY CRAFT THAT HAVE BEEN CREWED AND ARE NOT IN ORBIT ABOVE
- PLANETS,IN TRANSIT BETWEEN PLANETS OR WAITING IN A DOCKING BAY ON A PLANET
- UNDER YOUR CONTROL CAN BE ACCESSED FROM THIS SCREEN.
- FROM THE NAVIGATION SCREEN,YOU CAN ISSUE FOUR ORDERS TO A CAPTAIN WHO IS IN
- POSITION TO ACCEPT THEM;LAUNCH FROM A DOCKING BAY INTO ORBIT;LEAVE PLANETARY
- ORBIT AND TRAVEL TO ANOTHER PLANET ASSUMING ORBIT ON TRAVEL;LAND FROM ORBIT AND
- ENTER A VACANT DOCKING BAY;OR TERMINATE SPACE TRAVEL IMMEDIATELY AND BEGIN
- ORBITTING THE NEAREST PLANET.
-
- AT THE TOP LEFT,YOU ARE SHOWN THE NAME OF THE CURRENT PLANET AND THE NAMES OF
- ANY CRAFT THAT ARE IN THE THREE DOCKING BAYS ON THE PLANET.TO LAUNCH A SHIP
- FROM THE DOCKING BAY,CLICK ON ITS NAME TO ALERT THE CAPTAIN.
- THE NAMES OF ALL THE CRAFT IN YOUR FLEET APPEAR IN THE 32 CELL GRID AT THE
- BOTTOM OF THE SCREEN.TO ISSUE A COMMAND TO THE CAPTAIN OF ONE OF YOUR CRAFT
- THAT IS NOT IN THE DOCKING BAY OF CURRENT PLANET TO WHICH YOU ISSUE
- ORDERS-PROVIDING IT IS AVAILABLE FOR SERVICE.THE CENTRAL READOUT WILL INFORM
- YOU IF THE SHIP IS AWAITING A CREW,HAS INSUFFICIENT FUEL TO UNDERTAKE THE
- VOYAGE YOU HAVE CHOSEN FOR IT,OR IS SITTING ON THE SURFACE OF A PLANET AND
- CANNOT BE LAUNCHED.YOU MAY HAVE TO MOVE OTHER CONTROL SCREENS TO REMEDY THESE
- PROBLEMS,AND RETURN HERE TO RE-ISSUE YOUR ORDERS.
- WHEN YOU HAVE ALERTED A CAPTAIN BY CLICKING ON THE NAME OF THE SHIP HE
- COMMANDS,DETAILS OF HIS CRAFT APPEAR IN THE CENTRAL WINDOW,AND IN THE HEADING
- PANEL ONCE YOU HAVE ISSUED YOUR ORDER.
-
- LAUNCH INTO ORBIT:(PICCY OF ROCKET LEAVING A PLANET)
-
- IF THE CRAFT IS IN A DOCKING BAY AND HAS BEEN SELECTED AS THE CURRENT CRAFT,
- CLICK HERE TO LAUNCH IT INTO ORBIT-THE FIRST STAGE IN MAKING A JOURNEY THROUGH
- SPACE.
-
- JOURNEY TO A PLANET:(PICCY OF 2 PLANETS WITH AN ARROW IN BETWEEN)
-
- IF THE CRAFT IS CURRENTLY IN ORBIT AND HAS BEEN SELECTED AS THE CURRENT
- CRAFT,CLICK HERE TO ASSIGN A DESTINATION.THE FLEET ROSTER PANEL WILL BE
- REPLACED BY A LIST OF NAMES-CLICK ON THE NAME OF THE PLANET YOU WANT TO
- SELECTNAS THE DESTINATION.
-
- LAND FROM ORBIT:(PICCY OF A ROCKET GOING TO LAND ON A PLANET)
-
- CLICK HERE TO LAND A CRAFT,BRINGING IT DOWN INTO A VACANT DOCKING BAY ON THE
- SURFACE OF THE PLANET IT IS ORBITTING.
-
- ABORT MISSION:(PICCY OF A ROCKET WITH A CROSS THROUGH IT)
-
- CLICK HERE TO ABORT AN INTERPLANETARY JOURNEY,THE CAPTAIN WILL PUT HIS SHIP
- INTO ORBIT AROUND THE NEAREST PLANET.
-
- --------------------------------PAGE 65---------------------------------------
-
- WHEN YOU CLICK ON ONE OF THE NAVIGATION SCREEN`S COMMAND ICONS,THE CENTRAL
- MESSAGE WINDOW GIVES YOU A REPORT.IF YOU WANT TO KNOW THE WHEREABOUTS AND
- EDA(ASTIMATED DAY OF ARRIVAL)OF ANOTHER CRAFT,CLICK ON ITS NAME IN THE FLEET
- ROSTER AND THE DEATAILS WILL APPEAR HERE.
-
- ONCE YOU HAVE CLICKED ON A SHIPS NAME TO MAKE IT THE CURRENT SHIP,YOU HAVE THE
- OPTION TO RENAME IT,CLICK ON THE RENAME ICON AND YOU HAVE THE OPPORTUNITY TO
- TYPE IN A NEW NAME FOR THE CURRENT CRAFT BY PRESSING BACKSPACE AND ENETERING
- THE NEW NAME,WHICH CAN CONTAIN UP TO EIGHT CHARACTERS,PRESS ENTER OR THE RMB TO
- CONFIRM YOUR CHOICE,THIS FACILITY IS MORE USEFUL IN THE MORE ADVANCED
- GAMES,WHERE YOU CAN CAPTURE ABANDONED ENEMY CRAFT WHICH IVARIABLY HAVE
- UNITELLIGIBLE NAMES.
-
- --------------------------------PAGE 66---------------------------------------
- THIS WAS JUST A DESCRIBTION OF PLANET FORMATTING ALREADY DISCUSSED SO I SKIPPED
- IT...NOTHING OF IMPORTANCE WAS MISSED..IT HAD ALL BEEN MENTIONED PREVIOUS.
-
- --------------------------------PAGE 67----------------------------------------
- PLANET TYPES:
-
- VOLCANIC:
-
- HORTI-STATS AND SOL SAT GEN WORK HERE,BUT THE REAL GAINS ARE MADE IF YOU SET UP
- MINING OPERATIONS, A BASIC MINING STATION PRODUCES 5 TIMES THE YIELD OF
- MINERALS AND 3 TIMES THE YIELD OF FUEL ON A VOLCANIC PLANET AS IT DOES ON ANY
- OTHER PLANET TYPE.THOSE YIELDS MAY BE FURTHER INCREASED BY TECNOLOGICAL BREAK
- THROUGHS.
-
- DESERT FARMING:
-
- FARMING AND MINING OPERATIONS PROCEED AT NORMAL BASIC RATES, BUT THE ENERGY
- YIELD FROM ORBITTING SOL SAT GEN`S IS MUCH INCREASED OWING TO THE THIN
- ATMOSPHERE THAT CLOAKS DESERT PLANETS-VERY LITTLE ENERGY IS LOST WHEN IT IS
- BEAMED DOWN TO THE PLANETS CAPACITOR STORAGE DEVICES.
-
- TROPICAL:
-
- NORMAL BASIC YIELDS ARE OBTAINED FROM MINING AND SOLAR SATELLITES BUT AS MIGHT
- BE EXPECTED YOU GET SIGNIFICANTLY MORE FOOD FROM A HORTI-STAT WHEN IT IS
- INSTALLED ON A TROPICAL PLANET AS IT UTILISES SOME OF THE LOCAL FLORA AND FAUNA
- IN THE PRODUCTION OF FOOD,YIELDS FROM HORTI-STATS MAY BE FURTHER INCREASED BY
- TECHNOLOGICAL BREAKTHROUGHS.
-
- METROPOLIS:
-
- STARBASE IS A METROPOLIS PLANET-THESE PLANETS ARE GOOD LITTLE EARNERS-THE
- REVENUE PER UNIT OF TIME YOU RECIEVE FROM SETTING A GIVEN TAX RATE ON A GIVEN
- SIZE OF POPULATION IS MUCH HIGHER ON A METROPOLIS PLANET THAN ON ANY OTHER
- PLANET TYPE.
-
- --------------------------------PAGE 68----------------------------------------
-
- PLATOON MANAGEMENT:
-
- YOU NOW KNOW HOW TO ENLIST,COMMISSION AND ARM YOUR PLATOONS, YOU CAN HAVE UP TO
- 24 PLATOONS,WHICH ARE IDENTIFIED BY NUMERIC NAMES,AND CAN BE COMPOSED OF
- BETWEEN 1-200 SOLDIERS.
- IF A PLATOON IS WIPED OUT IN A BATTLE,THEN ITS NUMBET BECOMES AVAILABLE AGAIN
- BACK ON STARBASE,AND NEW RECRUITS CAN BE DRAFTED IN.IF,HOWEVER, A PLATOON IS
- DIMINISHING IN STRENGTH AND YOU WISH TO ASSIGN EXTRA MEN TO IT,YOU HAVE NO
- OPTION BUT TO BRING IT BACK TO STARBASE IN A BATTLE CRUISER,DECOMMISSION
- IT,RECRUIT NEW MEN,TRAIN AND EQUIP THEM BEFORE RE-COMMISSIONING THE PLATOON
- ONCE MORE.
- THIS SCREEN CAN ALSO BE USED TO REVIEW THE STATUS OF THE PLATOONS YOU HAVE
- SCATTERED AROUND THE SYSTEM.
-
- --------------------------------PAGE 69----------------------------------------
-
- DRAFTING TROOPS:
-
- TO ENLIST CIVILIANS,YOU FIRST NEED TO SELECT A VACANT PLATOON NUMBER-CLICKING
- THE UP/DOWN ARROW NEXT TO THE PLATOON WINDOW CYCLES THROUGH THE PLATOONS,AND
- THE NUMBER OF SOLDIERS CURRENTLY IN EACH PLATOON APPEARS IN THE TROOPS WINDOW
- TO THE RIGHT,TO TRABSFER CIVILIANS INTO THE PLATOON THAT IS SELECTED AND
- AVAILABLE FRO RECRUITMENT,CLICK ON THE UP OF THE UP/DOWN ARROW NEXT TO THE
- DRAFTING WINDOW. AT ANY STAGE,RIGHT UP UNTIL A PLATOON HAS BEEN
- COMMISSIONED,YOU CAN MOVE MEN IN OR OUT OF IT.
- WHEN CIVILIANS ARE DRAFTED,THEIR TRAINING BEGINS AUTOMATICALLY,THE GREEN
- SOLDIER IN THE WINDOW TO THE BOTTOM RIGHT OF THE SCREEN BEGINS TO RUN,AND A
- PERCENTAGE FIGURE STARTS TO INCREMENT.THE LONGER YOU LEAVE A PLATOON IN
- TRAINING,THE HIGHER THE PERCENTAGE,UNTIL IT FIANLLY HITS 100% WHEN THE RECRUITS
- HAVE BEEN TRAINED TO A LEVEL EQUIVALENT TO THAT OF THEIR LEADER,A FIVE STAR
- GENERAL,TRAINING TAKES TIME,HOWEVER,AND WHILE YOU CAN LEAVE THE ROOKIES TO GET
- ON WITH THE BUSINESS ON OTHER SCREENS,THE PRESSURES OF WAR MAY MEAN YOU HAVE TO
- TAKE STRATEGIC DECISIONS ABOUT HOW MUCH TRAINING TO OFFER YOUR NEW RECRUITS.
-
- --------------------------------PAGE 70----------------------------------------
-
- COMMISSIONING PLATOONS:
-
- PROVIDING YOU HAVE SUFFICIENT FUNDS,CLICKING ON THE COMMISSION ICON EQUIPS THE
- CURRENTLY SELECTED PLATOON WITH THE CURRENT SELECTION OF BODY ARMOUR AND
- WEAPONARY,AND THE PLATOON BECOMES AVAILABLE FOR ACTIVE SERVIVE AT THE LEVEL OF
- TRAINING IT HAD REACHED WHEN IT WAS COMMISSIONED.
-
- DECOMMISSIONING PLATOONS:
-
- IF YOU WANT TO CHANGE YOUR MIND-OR HAVE BROUGHT A DEPLETED PLATOON BACK TO
- STARBASE IN ORDER TO BOOST ITS NUMBERS OR RE-EQUIP,YOU MUST FIRST DECOMMISSION
- IT BY CLICKING ON THE DECOMMISSION ICON.THIS HAS A PENALTY IN THAT YOU CAN`T
- SELL WEAPONS BACK INTO THE STORES,AND NEW RECRUITS SERIOUSLY DILUTE THE
- TRAINING LEVEL OF THE HARDENED SQUAD.SOMETIMES,ITS SIMPLER TO LET A PLATOON GET
- WIPED OUT,RATHER THAN BRING THE BOYS HOME.
-
- --------------------------------PAGE 71----------------------------------------
-
- CARGO BAY:
-
- EACH PLANET HAS THREE DOCKING BAYS,WHICH ALL INCOMING CRAFT EXCEPT THE ATMOS
- PROC USE AS LANDING AND LAUNCHING PLATFORMS,WHEN YOU BUY A NEW CRAFT,IT CAN
- ONLY BE SHIPPED FROM YOUR HOME SYSTEM EPSILON INTO A VACANT DOCKING BAY ON
- STARBASE.
- AS A BRAND NEW BATTLE CRUISER,HORTI-STAT,MINING STATION OR CARGO CRUISER NEEDS
- TO BE CREWED WITH CIVILIANS BEFORE IT CAN BE USED-AND FUEL HAS TO BE LOADED
- FROM STARBASE STORES IF IT IS TO JOURNEY TO ANOTHER PLANET.CRAFT THAT ARE UP
- AND RUNNING MAY NEED TO HAVE CARGO OR PASSENGERS LOADED OR UNLOADED AND
- ADDITIONAL FUEL MAY HAVE TO BE TAKEN ON BOARD OR TRANSFERRED FROM A CARGO`S
- HOLD TO ITS FUEL TANKS FOR PARTICULARLY LONG JOURNEYS.
- ALL THESE OPERATIONS CAN TAKE PLACE IN THE CARGO BAY,WHICH IS CONTROLLED FROM
- THIS SCREEN-PROVIDING OF COURSE THAT THE CURRENT PLANET HAS SUFFICIENT
- RESOURCES IN ITS STORES FOR YOU TO DRAW UPON.
-
- DOCKING BAY OPERATIONS:
-
- THE MAIN DATA PANEL REVEALS DATA ABOUT THE SHIP YOU ARE WORKING ON IN THE CARGO
- BAY,AND IS UPDATED AS YOU MOVE STORES AND PEOPLE AROUND.
- THE NAME OF THE CURRENT PLANET,TOGETHER WITH THE OCCUPANTS OF ITS DOCKING BAY
- APPEARS IN THE INFO PANEL AT THE TOP LEFT OF THE SCREEN.TO BEGIN CARGO
- OPERATIONS ON A CRAFT,CLICK ON ITS NAME TO MAKE IT THE CURRENT CRAFT UNLESS IT
- IS THE ONLY SHIP IN THE PLANETS DOCKING BAYS,IN WHICH CASE IT IS AUTOMATICLLY
- SELECTED AS THE CURRENT SHIP FOR CARGO BAY OPERATIONS.
-
- --------------------------------PAGE 72---------------------------------------
-
- LOADING AND UNLOADING:
-
- THE CURRENT SHIP APPEARS,TOGETHER WITH ITS CLASS DETAILS,IN THE CENTRAL CONTROL
- PANEL.IF IT HAS PASSENGER-CARRYING CAPACITY,CLICKING THE UP/DOWN ARROWS IN THE
- PASSENGER EMBARKATION ICON ALLOWS PEOPLE TO BE TAKEN ON BOARD FROM THE CURRENT
- PLANETS POPULATION,OR OFFLOADED TO JOIN ACTIVITIES ON THE PLANET,SIMILARLY IF
- THE CRAFT NEEDS IT TO TRAVEL THROUGH SPACE,FUEL CAN BE PUMPED INTO THE CRAFTS
- TANKS FROM THE CURRENT PLANETS STORES,OR SIPHONED BACK INTO STOCK.
-
- CLICKING ON THE CREW ICON:
-
- REPESENTED BY A CAPTAINS HAT-ALLOWS THE FULL COMPLEMENT OF CREW TO BE RECRUITED
- FROM THE EXPERIENCED POOL OF SPACE FLYERS IN THE POPULATION,PROVIDING THERE ARE
- ENOUGH CIVILIANS IN THE POPULATION OF THE CURRENT PLANET.
-
- CLICKING ON THE AUTO-LOAD ICON ALLOWS ALL THE CARGO ON BOARD TO BE MOVED INTO
- THE PLANETS STORES-FUEL IN THE TANKS IS NOT CONSIDERED TO BE CARGO FOR THE
- PURPOSES OF THIS ICON.
-
- AND ITS POSSIBLE TO DECOMMISSION A SHIP,SELLING IT OFF AS SCRAP, YOU DONT GET A
- BRILL PRICE-AS THE VALUE WINDOW IN THE MAIN DATA PANEL REVEALS-BUT YOU MAY NEED
- TO MAKE ROOM IN YOUR FLEET ROSTER FOR A DIFFERENT CRAFT,YOU MAY HAVE CAPTURED
- AN ENEMY CRAFT WHICH YOU MAY WANT TO TURN INTO CREDITS,OR YOU MAY NEED THE
- MINERALS.
-
- --------------------------------PAGE 73----------------------------------------
-
- THE STORES DISPLAY:
-
- THE CONTENTS OF THE CURRENT PLANETS STORES AND OF THE CURRENT CRAQFTS CARGO
- HOLD ARE DISPLAYED IN THE STORES PANEL.THE VERTICAL GREEN BAR REPRESENTS
- RESOURCES HELD ON THE PLANET.WHILE THE RED BARS REPRESENT RESOURCES THAT ARE
- IN THE CARGO HOLD OF THE CURRENTLY-SELECTED CRAFT.EACH GREEN BLOCK IN THE BAR
- READOUT REPRESENTS 250 UNITS;EACH RED BLOCK REPRESENTS 25 UNITS.A NUMERIC
- READOUT,IN CORRESPONDING GREEN AND RED WINDOWS,GIVES A MORE ACCURATE INDICATION
- OF WHATS WHERE.
- CARGO CAN BE LOADED AND UNLOADED MANUALLY,BY CLICKING AND HOLDING ON THE RED
- BUTTONS TO MOVE RESOURCES ONTO THE SHIP OR CLICKING AND HOLDING THE GREEN
- BUTTONS TO MOVE THEM INTO STORES.
-
- --------------------------------PAGE 74----------------------------------------
-
- PLANET SURFACE:
-
- AT ANY ONE TIME,A MAXIMUM OF 9 CRAFT CAN BE LOCATED ON A GIVEN PLANET-THERE ARE
- THREE SPACES IN THE DOCKING BAYS,AND SIX PLATFORMS ON THE SURFACE OF THE PLANET
- ITSELF.
- IN ORDER TO LAND FROM ORBIT(OR BEFORE YOU CAN BUY A CRAFT ON STARBASE)THERE HAS
- TO BE A VACANT DOCKING BAY AVAILABLE TO RECIEVE IT.THIS MAY MEAN LAUNCHING A
- CRAFT AND PARKING IT IN ORBIT-THERES UNLIMITED ROOM IN THE SPACE LANES-OR IT
- MAY MEAN TRANSFERRING SOMETHING FROM A DOCKING BAY OUT ONTO THE SURFACE OF THE
- PLANET TO MAKE ROOM.
- REMEMBER:HORTI AND MINING STATIONS ONLY PRODUCE RESOURCES WHEN THEY HAVE BEEN
- MOVED OUT ON THE SURFACE OF A PLANET AND ACTIVATED.
- THE PLANET SURFACE SCREEN ALLOWS YOU TO MOVE CRAFT BETWEEN THE 6 PLATFORMS ON
- THE PLANET AND THE 3 DOCKING BAYS.TO MOVE CRAFT OUT,CLICK ON ITS NAME IN THE
- DOCKING BAY PANEL..TO MOVE IT BACK INTO A VACANT DOCKING BAY,CLICK ON THE
- VISUAL REPRESENTATION OF THE CRAFT THAT APPEARS WHEN IT OCCUPIES A SURFACE
- PLATFORM.
- AND TO TURN ON A MINING OR HORTI-STATION,SIMPLY CLICK ONCE ON THE ON/OFF TOGGLE
- SWITCH...YOU MAY NEED TO CHECK ALL YOUR MINING AND HORTI-STATIONS AFTER A
- COSMIC STORM OR ENERGY FAILURE-THEY HAVE A NASTY HABIT OF SWITCHING THEMSELVES
- OFF AND GOING UNNOTICED UNTIL STORES HAVE DROPPED DANGEROUSLY LOW.
-
- --------------------------------PAGE 75---------------------------------------
-
- COMBAT CONTROL:
-
- THIS IS THE SCREEN YOU NEED TO ACCESS ON STARBASE ONCE YOU HAVE TRAINED AND
- EQUIPPED SOME PLATOONS AND BOUGHT AND COMMISSIONED A BATTLE CRUISER.ITS THE
- ONLY WAY TO GET COMBAT UNITS OFF YOUR BASE AND ON THEIR WAY TO GARRISON A
- COLONY OR ATTACK AN ENEMY PLANET,AS A GAME PROGRESSES,THIS SCREEN IS USED TO
- DEPLY FORCES.
- AND THIS IS THE ONLY CONTROL SCREEN THAT ALLOWS YOU TO ACCESS A PLANET THAT IS
- CURRENTLY UNDER THE ENEMY`S CONTROL PROVIDING YOU HAVE LANDED A BATTLE CRUISER
- ON AN ENEMY PLANET,IT IS POSSIBLE TO GO TO THE MAIN SCREEN,SELECT THAT PLANET
- AS THE CURRENT PLANET AND USE THE COMBAT CONTROL ICON TO CALL UP THIS SCREEN
- FOR THE PLANET YOU ARE ABOUT TO ATTACK.
- PLATOONS ARE DISPLAYED AS PAIRS OF NUMBERS;THE FIRST NUMBER IS THE IDENTIFYING
- PLATOON NUMBER;THE SECOND NUMBER REVEALS HOW MANY SOLDIERS ARE CURRENTLY IN
- THAT PLATOON.
-
- USING THE DOCKING BAYS:
-
- YOU CAN LAND UP TO THREE BATTLE CRUISERS AT ANY ONE TIME(AND IN CASE YOUR
- WONDERING,THEY BLAST THEIR WAY IN,VAPOURISING ANY CRAFT THE ENEMY MAY HAVE
- PARKED IN HIS DOCKING BAYS)ONCE YOU HACE LANDED A BATTLE CRUISER,CLICK ON ITS
- NAME TO SELECT IT AS THE CURRENT SHIP FOR COMBAT CONTROL OPERATIONS,AND
- CONTENTS OF ITS PLATOON ACCOMMODATION APPEAR IN THE STATUS WINDOW TO THE RIGHT
- OF THE THREE DICKING BAY WINDOWS.
-
- --------------------------------PAGE 76---------------------------------------
-
- THE PLANET SURFACE:
-
- IT WOULD BE POSSIBLE(BUT NOT NECESSARILY ADVISABLE)TO MOVE 24 PLATOONS ONTO A
- SINGLE PLANET-THERES CERTAINLY ROOM ON THE PLANET SURFACE.CLICK ON THE
- IDENTIFYING NUMBER-PAIR OF A PLATOON IN THE BATTLE CRUISER CONTENTS WINDOW TO
- MOVE IT ONTO THE PLANET,AND THE NUMER-PAIR APPEARS IN THE LARGE GRID.TO EMBARK
- A TROOP,MAKE SURE THERES ROOM IN THE CURRENT BATTLE CRUISER,THEN CLICK ON ITS
- NUMBER-PAIR IN THE LARGE GRID TO MOVE IT ABOARD THE SHIP.
-
- THE COLOUR OF WAR:
-
- GREEN IDENTIFIES YOUR FORCES AND RED IS THE ENEMY`S COLOUR,WHEN YOU FIRST
- ACCESS THE COMBAT CONTROL SCREEN.THE VIDEO WINDOW AT THE TOP RIGHT OF THE
- SCREEN SHOWS A SHORT ANIMATED SEQUENCE OF A SOLDIER PLANTING A FLAG IN THE
- GROUND,IF THIS TAKES PLACE AGAINST A GREEN BACKDROP,THEN THE CURRENT PLANET IS
- UNDER YOUR CONTROL,IF IN RED THE ENEMY HAS CONTROL.
- THE MOMENT AFTER YOU LAND FORCES,A GREEN VERTICAL BAR READOUT APPEARS IN THE
- CENTRE OF THE SCREEN;THE RED AND GREEN BARS REVEAL THE COMPARITIVE MILITARY
- STRENGTH OF THE OPPOSING ARMIES.CLICKING ON THE AUTO SCALE BUTTON LOCATED
- BETWEEN THESE TWO BARS ALLOWS YOU TAKE A MORE DETAILED VIEW OF THE DIFFERENCE
- IN FIGHTING STRENGTH-THE STRENGTH OF THE LARGER FORCE IS DISPLAYED AS A FULL
- BAR AND THE BAR REPRESENTING THE SMALLER FORCE IS SCALED TO PROPORTION,A
- NUMERIC VALUE FOR THE SCALING FACTOR APPEARS IN A WINDOW TO THE RIGHT.
-
- --------------------------------PAGE 77---------------------------------------
-
- BATTLE THEN COMMENCES,AND NUMERIC READOUT OF YOUR MILITARY STRENGTH AND THAT OF
- THE ENEMY`S SHOW THE MIGHT OF THE TWO FORCES,ANITHER READOUT,REVEALING HOW MANY
- SOLDIERS REMAIN ON EACH SIDE OF THE BATTLE LINES.AS COMBAT BEGINS,THE VIDEO
- WINDOW SHOWS SCENES FROM THE CONFLICT-CLICK ON IT AT ANY TIME TO SEE THE NEXT
- SEQUENCE.
- FINALLY AT THE END OF THE BATTLE THE VIDEO WINDOW WILL REPEAT THE CLIP OF THE
- SOLDIER TRIUMPHANTLY PLANTING HIS FLAG...IS IT GREEN...OR IS IT RED?
-
- ALTERING AGGRESSION:
-
- APART FROM STRATEGIC DECISIONS-BEATING A HASTY RETREAT OR SHIPPING IN MORE
- PLATOONS-YOU CAN AFFECT THE WAY THE BATTLE PROGRESSES BY ADJUSTING THE
- AGGRESSION FACTOR OF YOUR SOLDIERS.CLICKING ON THE UP/DOWN ARROW IN THIS ICON
- ALLOWS THE AGGRESSION FACTOR WITH WHICH YOUR SOLDIERS FIGHT TO BE ALTERED.
- INCREASING AGGRESSION RAISES YOUR MILITARY STRENGTH,BUT YOU LOOSE TROOPS MORE
- RAPIDLY IF THE BOYS ARE FIGHTING AGGRESSIVELY.THE BIGGER THE DIFFERENCE BETWEEN
- YOUR OVERALL MILITARY STRENGTH AND THE ENEMY`S.THE MORE QUICKLY THE BATTLE IS
- OVER.RAISING AGGRESSION INCREASES YOUR OVERALL STRENGTH,BUT USE THE CONTROL
- WISELY-WHEN YOU ALREADY OUTNUMBER THE ENEMY FORCE`S AND WANT A SPEEDY
- CONCLUSION TO THE BATTLE SO YOU CAN MOVE THE PLATOONS INVOLVED TO ANOTHER
- COMBAT ZONE.INCREASING AGGRESSION WHEN THE CONTEST IS QUITE CLOSE OR WHEN THE
- ENEMY OUTNUMBERS YOU COULD HAVE DISASTROUS RESULTS.FOR ADVICE ON MILITARY
- STRATEGY,SEE MISSION BACKGROUND SECTION ON PAGE 82.
-
- --------------------------------PAGE 78---------------------------------------
-
- SPYING:
-
- A COMPREHENSIVE SPY NETWORK IS AUTOMATICALLY MAINTAINED FOR YOUR BENEFIT-SPIES
- ARE AT WORK ON EVERY HABITABLE PLANET IN THE SYSTEM,AND CAN BE PAID TO PROVIDE
- USEFUL INTELLIGENCE THAT SHOULD HELP YOU PLAN CAMPAIGNS AND JUDGE YOUR MILITARY
- PRIORITIES.
-
- MOVE THE PLANET CURSOR IN THE SYSTEM MAP UNTIL IT IS RESTING OVER THE ENEMY
- PLANET ON WHICH YOU WANT SOME INFO--YOU`LL NOTICE THAT THE VIDEO WINDOW IS`NT
- OFFERING MUCH...NOW CLICK ON THE SPYING ICON--A PRICE LIST FOR INFO ABOUT THE
- ENEMY PLANET APPEARS IN THE MESSAGE WINDOW.
- CLICK ON `EVERYTHING`IF YOU CAN AFFORD TO GET A FULL RUN-DOWN,OR BE SELECTIVE
- IF YOU ARE SHORT OF CREDITS OR HAVE A SPECIFIC PLAN FOR RAIDING ENEMY
- PLANETS-YOU MIGHT BE IN THE NEED OF PEOPLE,PERHAPS,AND BE LOOKING FOR AN ENEMY
- PLANET WITH A HEALTHY POPULATION THAT YOU CAN `KIDNAP` AND SHIP BACK TO ONE OF
- YOUR COLONIES.
- REMEMBER THE ENEMY IS MANAGING HIS COLONIES ACTIVELY,SO SPY INFO CAN QUICKLY GO
- OUT OF DATE-ITS WORTH PAYING SPIES FOR INFO THAT YOU CAN USE TO BUILD UP A
- GENERAL PICTURE OF YOUR ENEMIES ACTIVITIES.BUT YOU MIGHT WANT TO RETURN TO THE
- SPY ICON AND COLLECT UP TO DATE DATA BEFORE MOUNTING AN ATTACK.
-
- --------------------------------PAGES 79/80/81---------------------------------
-
- THESE PAGES WERE ALL ABOUT GAME SAVING AND LOADING...NO MORE INFO WAS HERE,
- THATS ALREADY HAD BEEN GIVEN...SO HAVE PASSED IT OVER.SEE THE INDEX FOR PAGES
- CONTAINING THIS INFO...
-
- --------------------------------PAGE 82----------------------------------------
-
- MISSION BACKGROUND SECTION:
-
- YOUR ULTIMATE AIM IS TO INVADE THE ENEMIES BASE AND DEFEAT HIM ON HIS OWN
- GROUND-CLEARLY THIS INVOLVES ESTABLISHING AND DEPLOYING AN ARMY.APART FROM THE
- RECRUITING TROOPS FROM THE STARBASE POPULATION,PUTTING THEM INTO TRAINING AND
- PURCHASING WEAPONS FOR THEM,YOU WILL NEED TO EVOLVE AN OVERALL MILITARY
- STRATEGY.AND THAT STRATEGY WILL NEED TO BE MODIFIED ACCORDING TO WHICH PLANET
- SYSTEM YOU ARE FIGHTING FOR AND WHAT STAGE THE OVERALL THE OVERALL CONFLICT HAS
- REACHED.REMEMBER,A GOOD MILITARY COMMANDER REACTS TO DEVELOPMENTS IN THE FIELD.
- TROOPS CAN BE DEPLOYED TO GARRISON YOUR COLONIES,PROTECTING THEM FROM ENEMY
- INVASION,OR THEY MAY BE LAUNCHED INTO OFFENSIVE ACTIONS TO ATTEMPT TO WIN
- CONTROL OF PLANETS WHICH YOUR OPPONENT HAS COLONISED.VALUABLE RESOURCES GAINED
- BY CONQUERING ENEMY COLONIES-AND YOU MAY WELL DISCOVER FULLY-FUNCTIONAL CRAFT
- EITHER ON THE PLANET SURFACE OR IN ORBIT AROUND A DEFEATED PLANET,REMEMBER TO
- LOOK FOR THEM!
- YOU MAY CHOOSE TO CONCENTRATE ON LAUNCHING ALL OUT ATTACK AS SOON AS YOU
- CAN,SENDING WAVE AFTER WAVE OF BATTLE CRUISERS TO THE ENEMY BASE IN THE HOPE OF
- DEFEATING HIM BEFORE HE CAN BECOME ESTABLISHED.ALTERNATIVELY,YOU COULD EXPAND
- YOUR PLANETARY EMPIRE GRADUALLY,COLONISING PLANETS ONE BY ONE AND CONSOLIDATING
- YOUR POSITION BEFORE YOU MOVE FORCES AND EQUIPMENT DEEPER INTO THE CURRENT
- PLANET SYSTEM.
- OBVIOUSLY THE TASK OF MANAGING RESOURCES AND DEPLOYING 24 PLATOONS IS MUCH MORE
- COMPLICATED IN THE 32 PLANET SYSTEM..MITTSU AND YOTTSU THAN IT IS IN THE 8
- PLANET SYSTEM HITOTSU OR IN THE 16 PLANET SYSTEM OF FUTATSU,BUT THERE ARE A
- COUPLE OF BASIC APPROACHES WHICH CAN BE MODIFIED IN THE LIGHT OF EXPERIENCE.
-
- YOU COULD CHOOSE TO ESTABLISH STARBASE AS A VIABLE,SELF SUPPORTING COLONY,PUT
- AS MANY TROOPS AS YOU CAN INTO TRAINING,AND THEN BUY AN ATMOSPHERE PROCESSOR
- AND SEND IT ON A THE PLANET HOPPING JOURNEY TOWARDS THE ENEMY BASE.ONE
- STRATEGY INVOLVES `RAIDING`SUCH NEWLY FORMED COLONIES FOR RESOURCES AND
- SHIPPING THEM BACK TO STARBASE.LEAVING ABANDONED PLANETS IN YOUR WAKE.
- ITS WELL WORTH ESTABLISHING A MININGCOLONY ON THE FIRST VOLCANIC PLANET YOU
- ENCOUNTER AND A FARMING COLONY ON THE FIRST TROPICAL PLANET YOU
- FORMAT,THOUGH,AS THESE RESOURCES ARE VITAL AND THE YIELDS FROM MINING STATIONS
- AND HORTICULTURAL STATIONS ARE MUCH IMPROVED IF THEY ARE LOCATED ON A N
- APPROPRIATE PLANET.
- SOMETIMES ITS WORTH ESTABLISHING A STRONG GARRISON IN THE MIDDLE OF A GROUP OF
- ENEMY CONTROLLED PLANETS,THEN
-
- --------------------------------PAGE 83---------------------------------------
-
- USING THE PLANET AS A BASE TO MOUNT LOCALISED ATTACKS ON THE PLANETS UNDER
- ENEMY CONTROL OR FOR THE FINAL PUSH AGAINST THE ENEMYS BASE.
- AND IN THE FINAL STAGES OF A GAME,IF THE VICTORY SEEMS WITHIN YOUR GRASP,YOU
- COULD MOUNT A BLITZKREIG ATTACK ON THE ENEMYS STARBASE BY ABANDONING ANY
- ATTEMPT TO PROTECT YOUR OWN COLONIES AND THROWING ALL AVAILABLE PLATOONS INTO
- WHAT YOU HOPE WILL BE THE FINAL BATTLE.
- ONLY EXPERIENCE GAINED IN THE THEATRE OF WAR WILL HELP YOU FORMULATE WINNING
- STRATEGIES.
-
- TRAINING AND DEPLOYING TROOPS:
-
- WHEN YOU PUT NEW RECRUITS INTO TRAINING ON STARBASE,IT TAKES TIME FOR THEIR
- SKILL LEVEL TO BUILD UP.IDEALLY,YOU MIGHT WANT TO DRAFT THE MAXIMUM OF MEN INTO
- A NEW PLATOON AND LEAVE THEM TRAINING UNTIL THEIR COMMANDER ACHIEVES THE RANK
- OF A 5 STAR GENERAL-WHEN THE MEN WILL HAVE ACHIEVED A TRAINING LEVEL OF 100%
- IF YOU HAVE PLENTY OF TIME AND AMASSED A VAST STORE OF CREDITS,THEN GOING FOR
- THE VERY BEST IN TRAINING AND EQUIPMENT WILL PAY DIVIDENDS.IN THE HEAT OF
- WAR,HOWEVER,YOU WILL FIND YOURSELF MAKING COMPROMISES.
- AOMETIMES IT IS VITAL YOU COMMISSION A NEW PLATOON IMMEDIATELY,RATHER THAN
- WAITING UNTIL THE TROOPS REACH A TRAINING LEVEL OF 100%,AND THERE WILL BE TIMES
- WHEN YOU CAN`T AFFORD TO COMMISSION A PLATOON OF 200 MEN AND EQUIP THEM WITH
- THE VERY BEST EQUIPMENT.THIS MIGHT MEAN PURCHASING LESS EXPENSIVE KIT,OR
- REDUCING THE NUMBER OF TROOPS IN THE PLATOON BEFORE IT IS COMMISSIONED.LEARNING
- HOW TO MAKE THE BEST STRATEGIC DECISIONS IN THE CIRCUMSTANCES IS PART OF THE
- KEY TO SUCCESS AS A MILITARY COMMANDER.
- THE STRATEGY YOU ADOPT IS ALSO AN IMPORTANT ASPECT OF COMMANDING AN ARMY.EVERY
- TIME A PLATOON WINS A BATTLE THE CALIBRE OF THE TROOPS-THEIR TRAINING LEVEL AND
- EXPERIENCE LEVELS INCREASES BY 7% AND IT IS WORTH GIVING YOUR TROOPS COMBAT
- EXPERIENCE AS SOON AS YOU CAN. CAREFUL USE OF THE AGGRESSION AS SOON AS YOU
- CAN,CAREFUL USE OF THE AGGRESSION CONTROL ON THE COMBAT SCREEN CAN ALSO PAY
- DIVIDENDS.
-
- --------------------------------PAGE 83---------------------------------------
- THE REST OF THE PAGES..ARE REALLY A POINT OF LEARNING BY ACTUALLY PLAYING THE
- GAME...JUST PUT IN TO FILL THE DAMN BOOK AND MAKE IT ANNOYING TO THE GUYS WHO
- TYPE IT IN..I HAVE READ IT..AND AS I SAID ITS ONLY REALLY BATTLE SITUATIONS
- THAT YOU WILL COME UP AGAINST ANYWAY...SO ENJOY THE GAME...AND GIVE ME THE EASY
- DOCS TO DO..ANOTHER MONTY PYTHON WOULD DO....
-
- THE DOX WERE TYPED IN BY SCOOTER OF GENESIS....ENJOY THEM..BY THE WAY THERE IS
- STILL 200 LINES OF DOX TO READ FROM HERE....BUSY LAD AINT I.....
- ------------------------------------------------------------------------------
- SUPREMACY QUESTIONS:
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- `MY PEOPLE ARE STARVING WHAT CAN I DO?`
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- IF YOU WANT TO ABANDON THE POPULATION,THEN SET THE TAX RATE AT 100% SO YOU CAN
- DERIVE MAXIMUM REVENUE FROM THE PEOPLE BEFORE THEY ALL DIE OF STARVATION.
- ALTERNATIVELY IF YOU WANT TO PRESERVE THE POPULATION ON THE PLANET,THEN YOU
- NEED TO MOVE FOOD FROM ANOTHER PLANET OR SET UP A HORTI-STATION TO MAKE THE
- COLONY SELF SUFFICIENT.
- IN THE SHORT TERM,TO GAIN TEMPORARY RESPITE WHILE YOU MAKE ARRANGEMENTS FOR THE
- LONG TERM,YOU CAN PUT PEOPLE INTO CRYGENIC STORAGE ON BOARD A SHIP BY MOVING A
- CARGO CRUISER OR BATTLE CRUISER INTO A DOCKING BAY ON THE PLANET AND USING THE
- PASSENGER ICON TO LOAD PASSENGERS ABOARD.IF THE FOOD SHORTAGE OCCURS ON
- STARBASE YOU CAN DRAFT SOME PEOPLE INTO YOUR ARMY,USING THE PLATOON MANAGEMENT
- SCREEN.
- PEOPLE IN CRYOGENIC STORAGE OR IN THE ARMY DO CONSUME FOOD FROM YOUR
- RESERVES.CARGO CRUSIERS CAN ACCOMODATE UO TO 1850 CIVILIANS,WHILE BATTLE
- CRUISERS CAN UP TO 4500 PASSENGERS.
- OR YOU COULD MOVE PEOPLE TO ANOTHER PLANET WHICH HAS A PLENTIFUL SUPPLY OF
- FOOD.
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- `I SENT A SOLAR SATELLITE GENERATOR TO MY PLANET,BUT IT DOESNT SEEM TO BE
- GENERATING ENERGY....WHATS WRONG?`
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- SOLAR SATELLITES ONLY WORK WHEN THEY ARE IN ORBIT,GO TO THE NAVIGATION
- SCREEN,CLICK ON THE NAME OF YOUR `ROGUE`SATELLITE AND MAKE SURE THAT IT IS
- ORBIT.LAUNCH IT AGAIN IF YOU LANDED IT BY MISTAKE.
-
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- `ALL THE PLANETS IN THE SYSTEM ARE NOW FORMATTED....WHAT SHOULD I DO?`
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- MOVE YOUR ATMOSPHERE PROCESSOR INTO THE DOCKING BAY AND THEN SCRAP IT-ITS OF NO
- FURTHER USE,AND YOU MIGHT AS WELL CLAIM ITS SCRAP VALUE,THEN USE THE GOVERMENT
- SCREEN TO SEND THE CASH RAISED BACK TO BASE.
-
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- THERES A POPULATION OF ZERO ON A PLANET I OWN,BUT I WANT PEOPLE THERE.WHAT
- SHOULD I DO?
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- FIRST,CHECK THAT THE PLANET CAN SUPPORT HUMAN LIFE.SOMETIMES PLANETS ARE
- RENDERED POISONOUS AS A RESULT OF A NUCLEAR EXPLOSION-AN INCOMING MESSAGE WILL
- HAVE ADVISED YOU OF THE FACT--ITS POINTLESS MOVING PEOPLE ONTO A PLANET THAT
- WILL KILL THEM!!
- THEN USE CARGO CRUISERS OR BATTLE CRUISERS TO SHIP PEOPLE IN FROM ANOTHER
- PLANET.YOU MAY WANT TO MOVE SOME FOOD INTO THE DEPOPULATED PLANETS RESERVES
- BEFORE MOVING THE NEW INHABITANTS,AND YOU MAY DECIDE TO BUY HORTI-STATION(S)
- FOR THE NEW PLANET.
-
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- THE POPULATION OF ONE OF PLANETS HAS REACHED 30,000 AND DOESNT APPEAR TO BE
- GROWING ...WHY?
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- THE COLONISTS HAVE DEVELOPED EVERY AVAILABLE INCH OF THAT PLANETS SURFACE,AND
- THE COLONY CANNOT EXPAND FURTHER.YOU COULD ALWAYS MOVE PEOPLE TO ANOTHER
- PLANET,THEREBY MAKING SPACE....
-
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- THERE IS A NEGATIVE NUMBER AGAINST`RATE OF POPULATION` ON ONE OF MY
- PLANETS...WHY?
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- PROBABLY BECAUSE YOUR PEOPLE ARE STARVING,OR RECOVERING FROM A FOOD
- SHORTAGE.MAKE SURE THEY HAVE ENOUGH FOOD-AND YOU COULD CONSIDER TRYING TO RAISE
- THEIR MORALE BY LOWERING THE TAX RATE.
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- WHY CAN`T I LAUNCH MY ATMOSPHERE PROCESSOR?
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- USE THE MAIN SCREEN-NOT THE NAVIGATION SCREEN.THE ATMOSPHERE PROCESSOR HAS ITS
- OWN CONTROL ICON;SELECT THE UNFORMATTED PLANET YOU WANT TO FORMAT BY MOVING THE
- PLANET CURSOR OVER IT IN THE SYSTEM MAP.THEN CLICK ON THE ATMOSPHERE PROCESSOR
- ICON.
-
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- EVEN THOUGH I HAVE FILLED THE TANKS OF ONE OF MY CRAFT,WHEN I TRY TO SEND IT TO
- A PLANET AT THE OTHER END IF THE SYSTEM,I CAN`T-THE NAVIGATION SCREEN TELLS ME
- THERE`S `INSUFFICENT FUEL`....WHAT SHOULD I DO?
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- YOU ARE GOING TO HAVE TO BREAK THE JOURNEY.STOPPING OFF AT A PLANET THAT YOU
- CONTROL,TO FUEL,IF THERE ISNT MUCH FUEL ON THE PLANET YOU USE AS A STAGING
- POST,YOU COULD LOAD FUEL INTO THE CARGO HOLD OF THE CRAFT,LAND,UNLOAD IT INTO
- THE PLANETS RESERVES AND THEN REFILL THE TANKS AGAIN.
-
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- WHATS THE POINT OF RENAMING PLANETS AND CRAFT?
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- ITS USEFUL,AND CAN HELP YOU KEEP TRACK OF THINGS.
- IF YOU CAPTURE A PLANET FROM BEHIND THE ENEMY,YOU MIGHT FIND THAT HE HAS LEFT A
- CRAFT BEHIND.THE ENEMY USES NAMES THAT ARE MENINGLESS TO YOU-SO YOU MAY FIND IT
- HELPFUL TO RENAME A CAPTURED CRAFT ACCORDING TO THE DEFAULT NAMING SCHEME THAT
- CALLS HORTICULTURAL STATIONS`FARMING 1`,`FARMING 2` AND SO ON,THE ENEMY
- ASSSIGNS STRANGE NAMES TO THE PLANETS HE CONQUERS,WHICH YOU MIGHT WANT TO
- CHANGE FOR YOUR CONVENIENCE.
- AND ITS EASY TO LOSE TRACK OF PLANETS AND THEIR ATTRIBUTES,PARTICULARLY IF YOU
- ARE PLAYING IN ONE OF THE LARGER SYSTEMS.ITS WORTH USING MEANINGFUL NAMES THAT
- HELP YOU IDENTIFY THE ATTRIBUTES OF YOUR COLONISED PLANETS,FOR INSTANCE,YOU
- COULD MAKE BEST USE OF YOUR HORTI-STAT BY ESTABLISHING THEM ON A TROPICAL
- PLANET-CALLING IT `FARM` WOULD REMIND YOU THAT YOU ARE USING THAT PLANET TO
- PRODUCE FOOD.
-
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- I WANT TO BUY SOMETHING,BUT HAVENT ENOUGH CREDITS...WHAT CAN I DO?
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
- GO TO THE GOVERMENT SCREEN AND CLICK ON THE ICON THAT SENDS ALL THE CASH ON
- YOUR COLONIES BACK TO STARBASE.IF YOU STILL HAVENT GOT ENOUGH CASH,YOU ARE
- EITHER GOING TO HAVE TO WAIT UNTIL THE TAX REVENUES RAISE ENOUGH CASH TO FUND
- YOUR PURCHASE,OR,IF YOU ARE BUYING WEAPONS OR BODY SUITS,SELECT A CHEAPER
- OPTION.
- YOU CAN REDUCE THE AMOUNT OF TIME YOU HAVE TO WAIT BY INCREASING THE TAX
- RATE-RAISE IT UP TO 100% IF YOU BARE IN A REAL HURRY,BUT RE,MEMBER TO REDUCE IT
- AGAIN WHEN YOU HAVE RAISED THE CREDITS YOU NEED,OR THE POPULATIONS MORALE AND
- RATE OF GROWTH WILL START FAILING.
- YOU GET THE BEST TAX FROM POPULATION ON METROPOLIS PLANETS(LIKE STARBASE)SO
- KEEP THE POPULATION HIGH ON AT LEAST ONE OF YOUR METROPOLIS PLANETS.
-
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- I`VE BOUGHT 9 CRAFT,PARKED 6 ON THE SURFACE,AND THREE ARE STILL IN THE DOCKING
- BAY.TROUBLE IS,I WANT TO BUY ANOTHER CRAFT,BUT I HAVENT GOT ENOUGH FUEL TO SEND
- ONE OF THE SHIPS IN THE THREE DOCKING BAYS INTO ORBIT...WHAT CAN I DO?
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- OOOPS!,WELL YOU ARE GOING TO HAVE TO GO THE CARGO BAY AND SCRAP ONE OF THOSE
- SHIPS IN THE DOCKING BAYS,THERES NO ALTERNATIVE,THEN IT MIGHT BE A GOOD IDEA TO
- BUY A MINING STATION TO PROVIDE YOU WITH FUEL.
- AS A SHORT TERM SOLUTION,IF YOU LOADED FUEL INTO THE TANKS OR CARGO HOLD OF ONE
- OF THE SHIPS YOU MOVED OUT ONTO THE PLANET SURFACE EARLIER,GO TO THE PLANET
- SURFACE SCREEN AND MOVE THE CRAFT INTO THE NEWLY-VACANT DOCKING BAY,FROM
- THERE,YOU CAN UNLOAD THE FUEL FROM A SHIPS TANKS OR CARGO HOLD BACK INTO
- STARBASE`S RESERVES,THEN GO BACK TO THE PLANET SURFACE SCREEN AND MOVE THE
- EMPTY SHIP BACK INTO A DOCKING BAY.
- REPEAT THIS PROCESS FOR ANY CRAFT ON THE SURFACE THAT YOU INTEND TO LEAVE
- THERE.YOU MIGHT FIND THIS RAISES ENOUGH FUEL TO LAUNCH A SHIP OR TWO INTO ORBIT
- AROUND STARBASE,THEREBY FREEING YOUR DOCKING BAYS.
-
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- I HAVE`NT GOT ENOUGH MINERALS OR ENERGY TO MAKE A PURCHASE - WHAT CAN I DO?
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- MINERALS,FUEL AND ENERGY CAN ONLY BE MOVED AROUND A PLANET SYSTEM AS CARGO IN
- THE HOLD OF ONE OF YOUR CRAFT.IF YOU ARE PLAYING IN A PLANET SYSTEM WHERE
- MINERALS AND ENERGY ARE NEEDED TO COMPLETE A PURCHASE,THEN THEY ARE TAKEN FROM
- RESERVES ON STARBASE,O.EITHER MOVE MINERALS AND ENERGY FROM YOUR COLONIES TO
- STARBASE,OR SET UP A MINING STATION AND SOME SOL SAT GEN RESOURCES FROM
- STARBASE ITSELF.
-
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- ALL MY HORTI AND MINING STATIONS SEEMED TO HAVE STOPPED WORKING.....WHY?
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- IT MAY SEEM THEY HAVE RUN OUT OF ENERGY,WHICH THEY CONSUME AS THEY PRODUCE
- RESOURCES.LAUNCH A SOL SAT GEN INTO ORBIT AROUND THE PLANET ON WHICH YOUR
- STATIONS ARE PLACED,THEN GO TO THE PLANET SURFACE SCREEN AND CLICK THE ON/OFF
- TOGGLE SWITCHES TO ACTIVATE YOUR EQUIPMWNT,ALTERNATIVELY AN ELECTROMAGNETIC
- STORM MAY HAVE SWEPT ACROSS THE GALAXY-THE MESSAGE WINDOW WILL HAVE INFORMED
- YOU OF THE FACT,SO TOGGLE THE RESOURCE GENERATING EQUIPMENT BACK ON.
-
-
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- I`VE FORGOTTEN WHERE ONE OF MY CRAFT IS LOCATED..HOW CAN I FIND WHERE IT IS?
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
- GO TO THE NAVIGATION SCREEN AND CLICK ON ITS NAME IN THE CENTRAL GRID THAT
- SHOWS THE FLEET ROSTER-THE MESSAGE DISPLAY WILL GIVE YOU THE CURRENT LOCATION
- OF THE CRAFT.
-
- RIGHT NOW ITS THE...COR BLIMEY..WHERES THE NEXT SET OF DOX TO BE TYPED IN...OH
- ITS M1 TANK PLATOON..WHATS THAT ONLY 170 PAGES...F!@#$%^&*()....
-
- TARA FROM SCOOTER
-
-
-
-